FuturePlay 2005 - The International Academic Conference on the Future of Game Design and Technology

The former Computer Game Technology (CGT) Conference initiated and run by Algoma University College (http://www.auc.ca) since 2002, has now become Future Play, an international academic conference on the future of game design and technology. The goal of Future Play is to bring together academics, industry, and students to advance game design and technology through peer-reviewed research, creative and experimental game design and development, and formal and informal discussion on academic and industry-related topics.

(PRWEB) May 28, 2005

FuturePlay 2005, the International Academic Conference on the Future of Game Design & Technology will be running at the campus of Michigan State University, East Lansing, MI through October 13-15, 2005.

The former Computer Game Technology (CGT) Conference initiated and run by Algoma University College (http://www.auc.ca) since 2002, has now become Future Play, an international academic conference on the future of game design and technology. The goal of Future Play is to bring together academics, industry, and students to advance game design and technology through peer-reviewed research, creative and experimental game design and development, and formal and informal discussion on academic and industry-related topics.

The Future Play conference focuses on three main themes. The first theme, Future Game Development, addresses academic research and emerging industry trends in the area of game technology and game design. The second theme, Future Game Impacts and Applications, includes academic research and emerging industry trends focused on designing games for learning, gender, serious purposes, and to impact society. The third theme, Future Game Talent, is designed to provide a number of industry and academic perspectives on the knowledge, skills, and the attitude required to excel in the games industry.

Future Play addresses these issues through exciting and thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper sessions, panel sessions (including academic and industry discussions), workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and supports from industry-leading vendors. Continuing with the tradition established by CGT, the highlight of the games exhibition is a peer-reviewed competition of games in three categories: Future (experimental) Games, Serious Games, and Student Games.

To date the following speakers have been confirmed:

  • Ernest Adams - International Hobo Design Group
  • Henry Jenkins III - MIT
  • James Paul Gee - University of Wisconsin-Madison
  • John Buchanan - Electronic Arts
  • Michael Mateas - Georgia Tech
  • Brian Robbins - Fuel Industries
  • Tobi Saulnier - 1st Playable Productions
  • Trevor Fencott - Groove Games
  • Greg Costikyan - Nokia Research Center
  • Brenda Bakker Harger - Carnegie Mellon University
  • Guillaume Provost - Pseudo Interactive
  • Chris Hecker - definition six

The following workshops have been confirmed:

  • Game Design - Marc LeBlanc & Andrew Leker - Mind Control Software
  • "You Want Me To Make A Game About WHAT?" - Brenda Brathwaite & Jeb Havens- Cyberlore Studios
  • Rapid Game Prototyping - Virtools

To register online please go to http://www.futureplay.org.

For further information contact:

Glyn Heatley

CGT Promotions Manager

Algoma University College

1520 Queen Street East

Sault Ste. Marie, Ontario

Canada

Phone: 705-949-2301 ext 4113

Email: futureplay@auc.ca

Q: What will the next generation think of? A: Answers will be found at FuturePlay 2005 - http://www.futureplay.org

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Contact Information
Glyn Heatley

http://www.futureplay.org
705-949-2301 4113

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