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Graeme Devine, Designer & Programmer for Id Software and the Chairman for the International Game Developers Association (IGDA) is coming to the University of Utah for a free lecture
The Student International Game Developers Association at the University of Utah is pleased to present Graeme Devine, Designer and Programmer of Id Software and Chairman of the International Game Developers Association.
SALT LAKE CITY, UT -- The Student International Game Developers Association at the University of Utah is pleased to present Graeme Devine, Designer and Programmer of Id Software and Chairman of the International Game Developers Association. This event is free and is open to the public. The lecture will take place on October 15, 2002 from 6:00pm to 7:30pm at the University of Utah, Engineering Mines Classroom Building (EMCB) in room 105.
A true veteran of the gaming industry, Graeme Devine started his career at age 14, and by 16 was working for Atari on ports of Pole Position for home computers like the Commodore 64 and the Apple IIe. Devine founded Trilobyte and produced classic PC titles such as The 7th Guest and The 11th Hour, two games that went on to become among the best selling adventure games of all time. Devine has also spent time working for gaming giants Atari, Activision, LucasArts, and Virgin Games.
In 1999, Graeme joined id Software, the developers of Wolfenstein 3D, DOOM, and Quake, as a designer and project manager working on Quake III: Arena and is currently working on the sound engine for the highly anticipated DOOM III.
In May of 2002 Graeme Devine was elected as Chairman of the International Game Developers Association. The IGDAs board of directors provides the vision for the association and is mandated with keeping the organization on target to fulfill its mission of working together as a community of game developers for the betterment and continued growth of the game development industry.
"I have been in this industry for many years, and now more than ever I feel the need for a strong association that represents the interests of game developers. I am personally keen on getting new talent into the industry that will broaden where the industry is today."
...Graeme Devine
First released in 1993, the original DOOM became a phenomenon in PC gaming history and is widely recognized as the catalyst for the first-person action genre. Doom was released to critical acclaim as shareware and has since been recognized as one of the most downloaded pieces of software of all time. Id later released DOOM and its sequels at retail, where combined they have sold more than 4 million copies, generating sales topping $100 million.
DOOM III is already the most hotly anticipated PC title currently in development. Built on ids revolutionary new 3D graphics engine, DOOM III draws players into the most frightening and gripping 3D gaming experience ever created. DOOM III, the next revolution in action gaming and technology, was honored with five Best of E3 2002 honors including Best of Show, Best PC Game, Best Action Game, Special Commendation for Sound and Special Commendation for Graphics.
About SIGDA
Founded in the fall of 2001 by Todd Smith, 2002 Game Developer Conference Scholarship recipient, and Alison Kelly, the Student International Game Developers Association at the University of Utah is the first student chapter of the IGDA. The University of Utah is one of the most competitive computer science programs in the United States and the computer graphics program is in the top five nationwide. SIGDA gives the students of the University of Utah a place to come together and help aspiring game developers get a foot in the industry, develop relationships with other students and developers, and learn what it takes to be successful in this rapidly progressing industry. SIGDA has become one of the fastest growing organizations on campus and has secured sponsorships with Intel and NXN Software to help with game development projects that are in the early design stages. For more information on SIGDA at the University of Utah, please visit http://sigda.asuu.utah.edu
About Id Software
As a renowned leader in the industry, id Software forged such frenetic titles as Wolfenstein 3D®, DOOM®, DOOM IITM, QUAKE® and QUAKE IITM. With intense graphics and mind-blowing action, id's games have helped redefine the modern video game, continually setting industry standards for technology and gameplay. For more information on id, please visit www.idsoftware.com.
About the IGDA
The International Game Developers Association is a non-profit association established by game developers to foster the creation of a worldwide game development community. The IGDA's mission is to build a community of game developers, which leverages the expertise of its members for the betterment of the industry and the development of the art form. For more information on IGDA, please visit www.igda.org.
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EDITORS NOTE: Graeme Devine is available for interviews. To make requests for interviews contact Alison Kelly at sigdauofu@yahoo.com
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