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Mesmer Publishes Maya Illuminated: Games

New version of best-selling Maya book for game artists now available: updated for Maya 5.

Seattle (PRWEB) July 4, 2003 - Mesmer, Inc. (http://www.mesmer.com/) announced today the completion of the much-anticipated update to its popular Maya for Games book. This new resource for game developers, students, teachers and computer graphic artists now covers Alias|Wavefront Maya version 5, and contains new content, including expanded coverage of low polygon modeling, UV texture mapping, inverse kinematics for games, skin binding and weighting techniques, and much much more.

Mesmer Maya Guru Rick McCann added the new art and text to Lane Daughtry's previous work.
To improve further on the first version of the book, the Mesmer Press created a new wider layout for the book, and made the decision to print in full color.

Because "Maya Illuminated: Games" is designed as course material with concepts organized sensibly in easy to understand chunks, learning quizzes and do-it-yourself tutorials, the book has become extremely popular with educators around the world. The Japanese version of the book is translated and published by Born Digital.

"Maya: Illuminated: Games is designed to complement the new "Teaching Gamecraft" curriculum as an in class student workbook, with learning tutorials and quizzes. Together, 'Teaching Gamecraft" and "Maya Illuminated: Games" are in indispensable aid to teachers and students engaged in learning Maya.

"Maya Illuminated: Games" is available from www.mesmer.com, www.amazon.com, and traditional bookstores the world over. Educators and schools may buy in bulk at substantial discounts by contacting Mesmer Press directly, at 1.800.237.7311.

More information about "Maya Illuminated: Games" is available online at http://www.mesmer.com/public/readpubartcom.php?in=125.

The free "Teaching Gamecraft" curriculum maybe be downloaded from http://www.wa-skills.com/html/egame_production.html.

Mesmer, Inc. is the leading high-tech training company providing essential information and learning services to the entire 3D technology spectrum-the builders, sellers and users of technology worldwide. With its portfolio of classroom training, physical books and courseware, online learning, on-site corporate training and a 3d user community deployed across the world wide internet, Mesmer is uniquely positioned to offer its customers comprehensive, integrated solutions tailored to meet their individual needs.

For more information on Mesmer Inc, Mesmer Animation Labs, and the Mesmer Press, please visit http://www.mesmer.com/ or contact Anthony Rossano, anthor@mesmer.com.

Mesmer, Mesmer Press, Mesmer Animation Labs, and the Mesmer logo are all trademarks or registered trademarks of Mesmer Inc., in the United States and/or in other countries. All other brands, products or service names are or may be trademarks, registered trademarks or service marks of, and used to identify, products or services of their respective owners.

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Anthony Rossano
Mesmer, Inc.
206.782.8004
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