PRWeb The Leader Press Release Distribution
See How PRWeb Works

We're here to help 1-866-640-6397

Login Create Free Account


All Press Releases for October 31, 2003 Subscribe to this News Feed    
 

USA and China to lead the world in Mobile Games

A new report published by the Wireless World Forum (W2F) values the Mobile games market will at €1.65 billion in 2006, rising from €0.46 billion in 2003.

A new report published by the Wireless World Forum (W2F) values the Mobile games market will at €1.65 billion in 2006, rising from €0.46 billion in 2003.

Graham Brown, Research Director at W2Forum says Our valuations are conservative in the face of the bullish forecasts offered in the last 6 months. We have seen figures as high as €38.1 billion, but these just fly in the face of all historical evidence from the electronic games market and consumer spending figures."

It has taken over 20 years for the electronic games sector to grow into a €20 billion industry. If we can draw any value from the experience of those we have surveyed and interviewed in this market it is that the industry has matured over a definable evolution curve that can provide perspective on the growth of the mobile games industry.

Asian markets provide a useful insight into the evolution of mobile data markets. Japan and Korea, two widely-cited success-stories when discussing the Mobile Games market, together currently represent 64% of the total value of the global mobile games market. Significantly, Japan accounts for over half of the total international market. Evidence of the size of these markets, corroborated with figures from local operators such as NTT DoCoMo, KDDI and Vodafone K.K., puts the current value of Mobile Games in these markets at €400 million.

Its a common misconception to assume that the Mobile Games market in Japan is enjoying phenomenal success. The number of gamers is rising but excessive competition is driving down profitability and forcing consolidation."

Understanding how the Japanese and Korean markets have developed has provided great insights into growth patterns applicable to Europe, Asia and North America.

The markets in Europe and the U.S. have yet to enter this period of maturation, at the end of which lies profitability on the basis of operational effectiveness. Until then, companies need to implement 'winning long term contingency plans to survive the period of excessive oversupply."

W2F expects that growth in Europe and U.S. will be significant in the next 3 years and the US, although a late starter will narrow the gap on the rest of the world in terms of mobile gamers in the next 5 years. Despite Japans current dominance this will be eclipsed by China and the U.S. in 2006.

OPTIONS
Printer Friendly Version
Email this story to a colleague
CONTACT INFORMATION
Josh Dhaliwal
0207 470 8898
Email us Here
ATTACHED FILES

There are no multimedia files attached to this release. If this is your release, you may add images or other multimedia files through your PRWeb News Management Console.

ABOUT PRESS RELEASES
If you have any questions regarding information in these press releases please contact the company listed in the press release. Please do not contact PRWeb. We will be unable to assist you with your inquiry. PRWeb disclaims any content contained in these release. Our complete disclaimer appears here.