New Home Brew Video Game System - "XGameStation" brings Game Development and Engineering to the Masses is Making Steady Progress!

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Nurve Networks LLC is making progress on what is undoubtedly the most unexpected kind of new video game system: one that users will build and program themselves!

Nurve Networks LLC unveils what is undoubtedly the most unexpected kind of new video game system: one that users will build and program themselves. The shear possibility of this is causing pandemonium in the gaming world, but after reviewing the site, the XGS is more than real. Only two short months after the intial public launch of the site and concept, Nurve is making serious progress on the system.

Video games generate billions of dollars in revenue each year and game programming books occupy rows of bookstore shelf space. Video game development has made its way into college curriculums and entire game programming universities have emerged. But, video games run on advanced hardware, the design of which is a black art that few understand.

For over a decade, books by Computer Scientist and best-selling game development author Andre' LaMothe (his latest title "Tricks of the 3D Game Programming Gurus") have taught generations of game developers to create today's cutting-edge video games. Now, his focus is changing from video game software to video game hardware with the unveiling of the XGameStation, a revolutionary new video game system that offers users what no PlayStation or XBOX can -- knowledge.

The XGameStation (XGS) is a complete game development kit, including a fully-assembled unit, a full-length eBook written by Andre LaMothe on the design and programming of the XGS along with all the software necessary to create your own games. The book introduces the reader to digital engineering, then gradually explores the entire design of the XGS's hardware, software, operating system and graphics APIs (Application Programming Interface). Additionally, a second eBook on the design and programming of the built in XGS-BASIC by Alex Varanese rounds out the hard core hardware angle with some software.

Armed with a complete understanding of how the system was built and operates, users then create their own games or play games made by their peers. The online community at completes the system's appeal, providing a place for XGameStation developers to share ideas, software and even discuss hardware modifications.

The system plugs into any TV and supports PlayStation controllers as well as a PS/2 keyboard. Additionally, the XGS comes with a built-in BASIC programming language, giving users the power to create games in their living rooms without the need for a separate computer. XGameStation games and applications are stored on flash memory cartridges, allowing users to develop and download their games from a PC using traditional C/C++ compilers and tools.

In short, by empowering hobbyists and game developers with a game platform they can truly call their own, XGameStation is reviving the magic of programming for systems like the Apple II, Atari 800 and Commodore 64. Unlike systems from Nintendo and Sony, XGS developers face no legal or financial restrictions with XGameStation.

There's no official license, no royalties to pay, and no guidelines to follow. Users are free to let their imaginations and ambitions run wild, which is what the system's designer, LaMothe, is working to provide -- the freedom for the individual to once again call the shots.

The official website for the XGameStation can be found at there you will find media, downloads, demos, and emulators of the upcoming XGS. The system is targeted to release in early 2004 with pre-orders available in Dec 03/Jan 04.

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First XGS PrototypeFirst XGS PrototypeThe first working XGS prototype.Second XGS PrototypeSecond XGS PrototypeThe second XGS prototype.Third XGS PrototypeThird XGS PrototypeThe 3rd XGS Prototype featuring vector graphics and sound.6502 Emulation Software Running a Retro Game6502 Emulation Software Running a Retro GameThe first 6502 Emulation software running a retro game. This demo illustrates the 6502 aspect of the XGS's tri-processor hardware target consisting of an ARM7 main CPU along with a 6502 and Z80 for retro coding.The first PCB version of the 6502 sub-systemThe first PCB version of the 6502 sub-systemThe first manufactured PCB of the 6502 sub-system that will be part of the final XGS. This one has a built in game pad and NTSC monochrome video. The first Z80 prototype sub-system for the XGSThe first Z80 prototype sub-system for the XGSThis is the first Z80 prototype which will become part of the final XGS. The Z80 Prototype back from manufacturing in PCB FormThe Z80 Prototype back from manufacturing in PCB FormThe Z80 prototype XGS sub-system in PCB form. This prototype supports a 20MHz Z80 as well as digital PCM sound. All will be assimilated into the final XGS.XGS 6502 ASSEMBER in actionXGS 6502 ASSEMBER in actionThe XGS 6502 Assembler/Editor in action running on a target PC to define "retro look and feel" for the final XGS hardware.The XGS Z80 Prototype circuit layoutThe XGS Z80 Prototype circuit layoutThis is the Z80 XGS sub-system circuitry for the Z80 module.The Atmel ARM7 prototype appliance PCBThe Atmel ARM7 prototype appliance PCBThe ARM7 is a surface mount only chip, thus this prototyping module had to be constructed to build prototype systems with the ARM chip.The XGS ARM7 Circuit LayoutThe XGS ARM7 Circuit LayoutThe XGS main processor is an ARM7, here is the first experimental circuit layout to test features of the XGS.Early XGS concepts scrawled on paperEarly XGS concepts scrawled on paperOne of the first XGS designs scrawled on construction paper!Rendering of conceptual XGS Rendering of conceptual XGS The XGS will consist of a single PCB suspended by two piece of transparent plexiglass. Additionally, all components will be easily accessed and generously spaced for hacking and experimentation with the hardware.