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Marilyn Rucker Announced In Vision Videogames Spacestation:SIM Get In The Game Unsigned Music Contest
Marilyn Rucker Announced as Jazz/Big Band music winnerIn Vision Videogames Spacestation:SIM Get In The Game Unsigned Music Contest. SpaceStation:SIM is an exciting foray into the high pressure, high tech world of NASA and the International Space Station. The game is being developed with the cooperation of NASA through a Space Act Agreement.
(PRWEB) April 10, 2004 -- Vision Videogames of Towson, Maryland is pleased to announce Marilyn Rucker of Austin, Texas as the Jazz/Big Band category winner in their innovative Get in the Game" music contest for unsigned artists to be included in the Fall 2004 international game release of the PS2 version Space Station:SIM. Her song Leaving B" was entered into a national contest to find a wide range of music genres to put into the new video game and was chosen for its originality, musicality, and overall quality.
This is not Marilyns first music award. She won First Place in 2003 MOVA Music Festival, Finalist in the 2003 Lennon Songwriting Contest (Jazz), Finalist in the 10th Annual International Billboard Songwriting Contest (Jazz), Finalist in 2002 U.K. Songwriting Contest (Jazz) First Place Austin Songwriters Group Competition (singer-Songwriter), and as a Finalist in 2002 Just Plain Folks Awards (Cabaret Album and Cabaret Song).
It was a difficult choice selecting winners for the contest; there were so many outstanding entries," says Bill Mueller, president of Vision Videogames and a 30-year veteran in the recording industry. The video game is the single strongest vehicle for breaking new music today." continues Mueller, If you want your music heard, you have to get it in front of the audience. Where is the audience? Playing video games! The release of SpaceStation:SIM will help new unknown artists be heard."
Vision Videogames SpaceStation:SIM is an exciting foray into the high pressure, high tech world of NASA and the International Space Station. Developed in cooperation with NASA, this exciting game balances long term strategic planning, up to the minute, mission critical decisions and space simulation. Game players act as the Chief Administrator of NASA and have to keep their Astronauts happy and productive in order to win. Each Astronaut has unique needs, abilities and personalities, favorite foods, pastimes and most importantly MUSIC! Some like hip hop, some like rock but they all like music. How the Astronauts interact with each others preferences makes for lots of fun in the game.
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