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All Press Releases for January 9, 2004 Subscribe to this News Feed      
 

Video Game Retailer Reports Skyrocketing Interest in Educational Games

Educational experts cite video games as a detriment to school-age kids forming lifestyle habits that will shape their future. However, one Atlanta video game retailer is experiencing a boom in demand for childrens' and educational video games which might turn conventional wisdom about video games on its head.

(PRWEB) January 9, 2004 --Many education experts are concerned about the trend of unfocused, unmotivated children entering the school system. Part of this, they claim, is attributable to widespread passive entertainment activities that the children have become addicted to at home and at day care facilities, such as television and video games. Children whose parents consistently spend time reading to them have far superior concentration and comprehension in the classroom environment because reading requires active thought and engagement.

However, there's a growing trend of educators and homeschoolers using educational games and software as a means of engaging this computer-savvy generation of school-age kids in a fun and exciting learning experience. Virginia Swanson, of Atlanta based video game retailer http://www.Computer-Games-Station.com , has found this to be a boon for her business, "It was a happy accident, really, but this past year our sales of educational titles has skyrocketed."

Swanson continues, "We are finding that many homeschooling mothers are extremely resourceful, and are really setting the trends for effectively using computer games as an educational tool. About 75 percent of our kids [games] orders come from individual homeschoolers, or homeschool cooperatives. Another 25 percent is coming from independent-thinking teachers in the school system."

Big name game publishers like Broderbund, The Learning Company, and Simon and Schuster have created games with a wide variety of subject matter and for kids of all ages. Math, science, and reading games match up with traditional school curriculum. Interestingly, games in the "adventure and mystery, fun and games, and puzzles" genres also teach kids reading comprehension and critical thinking skills.

"www.Computer-Games-Station.com gets appreciative emails from parents and educators all the time telling us what great resources our non-curriculum games are. They are significantly contributing to these kids' mental development, and the kids have a blast in the process," says Swanson. www.Computer-Games-Station.com started as a retailer of the kinds of games that give the industry a bad rap, but after the success of working with the educational community, they are planning to launch a new site dedicated solely to educational software, games, and other products.

To find out more about educational games that can benefit your children, visit http://www.Computer-games-station.com .

To contact www.Computer-Games-Station.com , please contact:
Virginia Swanson
pr@computer-games-station.com
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