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All Press Releases for February 7, 2005 Subscribe to this News Feed    
 

Retro Game Developers and Hackers Delight with Release of New Book "Design Your Own Video Game Console"

"Design Your Own Video Game Console" is a rare book that teaches the black art of hardware design for game consoles. Great for game developers, hardware hackers, students, and hobbiests.

Silicon Valley, CA (PRWEB) February 7, 2005 -- Written by Andre' LaMothe, the world's best selling game programming author, "Design Your Own Video Game Console" breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time!

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"Design Your Own Video Game Console" is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation Micro Edition and much more.

"Design Your Own Video Game Console" with its 800+ pages covers everything you need to know to design your own game console including: Basic atomic physics and semiconductor theory primer.

Introduction to circuit analysis; current, voltage, and resistance. Analog design using discrete components. Digital electronics and Boolean algebra. Physical hardware construction and prototyping techniques. Combinational logic and advanced integrated circuit building blocks. Finite state machine design. Computer architecture and design. Understanding and using microprocessors and microcontrollers. Developing software for embedded systems. Designing video (NTSC/VGA), audio, and input device systems. Interfacing and communications. And finally, the complete design and discussion of the XGS Micro Edition.

In LaMothe's own words, "Game development has become almost a pure software endevour, the days of a game developer/designer creating an entire game including the concept, hardware, and software are long gone. The art and skill of this is also being lost, especially the electrical engineering aspects. I hope to rekindle the knowledge of game hardware design as well as give software game developers something new and exciting to explore. Additionally, retro games and hardware are a lot of fun to play and develop and this book is a pathway to this technology and more"

"Design Your Own Video Game Console" is on sale exclusively at www.xgamestation.com in the "Books" section under products.

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CONTACT INFORMATION
Andre Lamothe
NURVE NETWORKS LLC
925-736-2098
Email us Here
ATTACHED FILES

3D Wolfenstein Style Raycaster Game Demo Running on Hardware Developed in Book

Breakout Game Demo Running on Hardware Developed in Book

Frogger Game Demo Running on Hardware Developed in Book

NTSC Video Engineering Timing Tutorial

Z80 Based Embedded System Discussed in Book

Basic Circuit Analysis Problem

Wirewrapping Example Tutorial

SX28 Microcontroller System Developed in Book

Circuit Design Example (video circuit).

Tutorial Design Example of 2-Layer Board

PCB Design Example Tool

XGameStation Micro Edition Unit Described in Book

Design Your Own Video Game Console Case Back

Design Your Own Video Game Console Case Front

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