San Francisco, CA (PRWEB) May 10, 2005
Digital Entertainment Marketing Veteran Charged with Growing Games Business.
AtomShockwave, Corp., a pioneer and leader in on-demand games and short films, today announced that David Williams has joined the company as Chief Marketing Officer and General Manager. Williams, a former RealNetworks General Manager, is tapped to guide the company's overall corporate marketing strategy and to grow and enhance the games business.
ÂOnline entertainment and the casual online games business in particular, are seeing unprecedented growth and change,Â stated Williams. ÂAtomShockwave is at the forefront of this trend and I look forward to capitalizing on the many opportunities the company has in casual gaming.Â
WilliamsÂ previous online entertainment experience included leading the design and development of Listen.com's Rhapsody music service, prior to its sale to RealNetworks in 2003. Following the acquisition, Williams became General Manager of RealÂs music products, including Rhapsody, RealÂs online radio service and Rollingstone.com. Under his leadership, music subscriptions for RealNetworks grew over 300% and Rhapsody became the leading digital music subscription service. Prior to Listen.com and Real, Williams was the Director of Marketing at both DoubleClick and CitySearch. After beginning his career at DDB Needham in New York, Williams spent several years as a product manager at Cadbury Schweppes.
ÂWith over a decade of traditional and online product marketing success, Dave is a true leader,Â stated Mika Salmi, AtomShockwave CEO. ÂHis knowledge of the digital entertainment industry and impeccable insight into consumer behavior make him a valuable asset to our company.Â
About AtomShockwave Corporation
A marketer and distributor of on-demand entertainment, AtomShockwave, Corp. was formed by the 2001 merger of Internet pioneers Shockwave.com and AtomFilms. These powerful brands remain the companyÂs consumer flagships today. Shockwave.com is the worldÂs leading destination for interactive entertainment, offering a broad selection of games that attract players of all ages. AtomFilms is where the Web goes to watch movies, providing on-demand viewing of over 1,000 world-class film and animation titles ranging from 1 to 30 minutes in length. The company operates on an innovative, multi-tiered business model featuring advertising, sponsorship, e-commerce, subscription, and distribution revenue streams. Collectively, more than 25 million entertainment fans visit the AtomShockwave sites each month. Based in San Francisco, the company has satellite offices offices in New York, LA and Chicago as well as a joint venture in Japan.
AtomShockwave is a registered trademark of AtomShockwave, Corp.