University Takes Unique Approach to US-China Relations

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The Center for Asian Studies at the University of Vermont, in collaboration with educational game producer Mamopalire, Inc., created a board game on the history and culture of China.

The Center for Asian Studies at the University of Vermont has announced completion of a project designed to enhance understanding between the U.S. and China. In partnership with Mamopalire of Vermont, Inc., which develops educational games primarily for adults, the Center has created a board game entitled Feilong [Flying Dragon]: The China Game. The question-based game covers many aspects of China?s history, culture and customs with the intent of providing an integrated overview of Chinese civilization from the Neolithic period to the present.

According to Dr. Peter J. Seybolt, Director of the Center, education in the humanities in the United States until recently has been centered primarily on the cultures of Europe and North America, while the rich cultural heritage of China and other parts of Asia have been relatively ignored. That situation is changing rapidly now, as it must, as Asia and the Western world become increasingly interrelated. An entertaining game is one approach to facilitating the culture-bridging process.

Dr. Glenn M. Cahilly, CEO of Mamopalire Inc., and co-creator of the game, points out that "Despite the fact that China is now in the news every day, few American adults have the background knowledge required to put the events and statements emanating from China into cultural and historical perspective. We decided that a well-designed board game can serve as an efficient and painless way to get up to speed in classrooms, homes, and even corporate offices."

By way of example, he states that "Although China is America's fastest growing trading partner, business leaders are often unaware that dealings in China are based as much on personal relationships as on material transactions. This can lead to innocent social blunders and unnecessarily protracted negotiations." He suggests that the game can be used by corporations as an effective employee training resource, as well as by educators and students in academic courses on China, Chinese-Americans seeking greater knowledge of their cultural heritage, and families.

The China game project was funded by a grant from the Freeman Foundation. Mamopalire, Inc. has exclusive rights for the game's marketing and distribution. For additional information, contact Mamopalire at (888) 496-4094 or visit


Glenn M. Cahilly, Ph.D., Director, Product Development

Mamopalire of Vermont, Inc.

Ph: (802) 496-4095

Fx: (802) 496-4096


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Glenn Cahilly