The Academy of Machinima Arts & Sciences Announces The Winners of the 2005 Machinima Awards

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Diversity in Machinima production becomes the impromptu theme at this year’s Mackies.

The Academy of Machinima Arts & Sciences (AMAS), an organization that provides advocacy, education and community for Machinima (filmmaking using real-time 3D videogame technology/virtual reality), today announced the winners of the 2005 Machinima Awards (“The Mackies”), which were unveiled in an awards presentation during the Machinima Film Festival on November 11, 2005.

The winners:

Best Picture

Game On - Ethan Vogt/Furnace Media Group

Game/Engine: Unreal Tournament 2004 (Epic Games)

Best Direction

Whiplash: The Movie - Jake Hughes

Game/Engine: Whiplash (Crystal Dynamics)

Best Virtual Performance

A Few Good G-men - Randall Glass

Game/Engine: Half-Life 2 (Valve)

The IFC Award for Excellence in Machinima Screenwriting

P.A.N.I.C.S. - Rooster Teeth Productions

Game/Engine: F.E.A.R. (Monolith)

Best Visual Design

person2184 - Friedrich Kirschner

Game/Engine: Unreal Tournament 2004 (Epic Games)

Best Technical Achievement

person2184 - Friedrich Kirschner

Game/Engine: Unreal Tournament 2004 (Epic Games)

Best Sound

Only the Strong Survive - Jason Choi/Riot Films

Game/Engine: Max Payne 2 (Remedy)

Best Editing

Strangerhood Studios - Rooster Teeth Productions

Game/Engine: The Sims 2 (Maxis)

Best Independent Machinima

Red vs. Blue - Season 3 - Rooster Teeth Productions

Game/Engine: Halo (Bungie)

Best Commercial/Game Machinima

Game: On - Ethan Vogt/Furnace Media Group

Game/Engine: Unreal Tournament 2004 (Epic Games)

Best Off the Shelf Machinima

The Return - Terran Gregory & Ezra Ferguson

Game/Engine: World of Warcraft (Blizzard)

Best Machinima Series

This Spartan Life - Chris Burke

Game/Engine: Halo 2 (Bungie)

Academy Honorary Award

David "crt" Wright - for developing KeyGrip for Quake

Diversity in Machinima production became the theme of the event as a wide range of productions were recognized during the awards presentation. ”The honoring of so many different Machinimas just speaks to its strength as a medium. Artists are exploring many different formats using Machinima, each with its own unique approach and execution,” said Paul Marino, Executive Director of the Academy of Machinima Arts and Sciences. “We’ve always promoted Machinima as a platform for creative expression, and this year’s awards is a testimony to that.”

The 2005 Machinima Film Festival, sponsored by NVIDIA and IFC, is an annual event held to showcase selected Machinima works produced over the past year. The 2005 Machinima Awards recognizes excellence in Machinima production and are announced at the start of the Machinima Film Festival. The award winners have been posted to the festival website (http://festival.machinima.org) – a DVD of the 2005 winners is also currently planned. The 2006 Machinima Awards will begin accepting submissions in May of 2006.

About Machinima and the Academy of Machinima Arts & Sciences

The medium of Machinima (ma-SHEEN-eh-mah) is often recognized as the merging of three separate but related artforms: filmmaking, animation and video game technology. By combining the real-time cinematic capture of action and performance (filmmaking), artistic creations moved over time (animation) and interactive virtual environments (game technology), Machinima represents a creatively flexible storytelling medium that both embraces its lineage as well as expands upon it.

The Academy of Machinima Arts and Sciences, a NY-based non-profit organization, was co-founded in 2002 by its Executive Director, Paul Marino to promote, organize and recognize the growth of Machinima filmmaking and filmmakers. Mr. Marino, an Emmy Award-winning animator, is also the author of the first book about Machinima: 3D Game-Based Filmmaking: The Art of Machinima (2004, Paraglyph Press).

To learn more about Machinima and the Academy, visit http://www.machinima.org.

About NVIDIA

NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer PCs, enterprise PCs, notebook PCs, professional workstations, handhelds, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 1,900 people worldwide. For more information, visit the Company's Web site at http://www.nvidia.com.

About IFC Television

The Independent Film Channel (IFC) is the first and most widely distributed network dedicated to independent film 24 hours a day, uncut and commercial free.The Independent Film Channel is a part of IFC Companies, which has established itself as the future of independent film. With the television network, as well as a film distribution and production unit and a VOD service, IFC Companies has created over the course of the past decade a revolutionary end-to-end business model and brand that focuses on developing and nurturing talent and maximizing the value of independent film. IFC Companies uses its unique cross-platform position to broaden the audience of independent film and to provide independent filmmakers with a strong voice. IFC Companies is a division of Rainbow Media Holdings, LLC.

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