Seattle, WA (PRWEB) November 30, 2005
BroadbandSports.com, the world's first-ever, video-only sports portal, was launched today by the founder of Webby Award winning sports site, MountainZone.com and former Disney Internet and Amazon.com staff.
Covering 17 different sports, the website allows viewers to watch professional and user-generated sports videos and empowers them with ways to "tag", search, find, store and replay their favorite video any time, anywhere.
BroadbandSports.com was launched to make sports video programming, traditionally under-served by TV and video rental markets, readily available. "We're creating the world's largest library of participatory sports programming and empowering users to participate in the creation and discovery of that content," notes Greg Prosl, founder of BroadbandSports.com
The site features a highly interactive community where enthusiasts are able to share, view and discuss their favorite sports and to rank and rate videos. Users can also receive instant notification of new programming based on keyword "tags" like "skiing" or even by your favorite athlete or destination.
Viewers gravitate towards BroadbandSports.com because it satisfies their specific interests better and breaks through the bottlenecks of broadcast television. As the costs of production and online distribution fall, smaller sports, like snowboarding and BMX, finally have an efficient means to reach their audience.
BroadbandSports.com has developed proprietary "tagging" software that allows video producers and viewers to "tag" video. As more videos become available online, traditional search engines often fail to identify what the video "is about.' This approach solves "the inability for the Google and Yahoo's of the world to accurately describe the contents of video."
"Search engines do a great job with text and a lousy job with video," notes Prosl.
BroadbandSports.com is based on the opportunities being created by the following changes:
-Broad adoption of higher speed internet connections
-Increasing availability of video content over IP
-Users as both consumers and producers
-"Time Shifting" media consumption
-Historically, limited viewing opportunities of participatory sports
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