Newburyport, Mass. (PRWEB) December 15, 2005
Muzzy Lane Software today announced the home version of its popular computer strategy game, “Making History,” used by schools across the country. With multiplayer interactivity and deep historical detail, “Making History” offers families and game enthusiasts alike the smartest gift for this Holiday Season.
The “Making History” series begins with the global conflict of World War II, and in 2006 will include the American Revolution and Civil War. Constant updates to the game’s content and features are available at the “Making History” web site, http://www.making-history.com.
“Consumers are looking for something intelligent and challenging to do with their game systems,” says Nick deKanter, Muzzy Lane vice president. “The home version of “Making History’ fills that void, providing the adrenaline rush that gamers want with the political, diplomatic and economic challenges you don’t see in typical shoot-em-up games.”
Don’t like the way history turned out? Don’t understand why nations behave the way they do? Go ahead, it’s your turn.
Simply choose a country, and “Making History” puts you in charge of the events that shaped the modern world.
You don’t have to chomp on a stogie or wave your fist, but you do have to face the same problems that confronted Winston Churchill, FDR, Stalin, Mussolini and other world leaders.
Think you can just right-click your way out of trouble or F7 your way to a better score? How about an unexpected trade embargo? Or a defense treaty gone sour? Or a strike by factory workers, political protests and riots in the streets? Oh, and let’s not forget a couple thousand pounds of bombs dropping on your tea party.
It’s all there in “Making History,” as it was in from 1936 to 1945. With one huge difference: You determine the course of history.
“No decision can be made in a vacuum, and no action occurs without a consequence,” says deKanter. “That’s a life lesson not just a history lesson, which is why the game has become so popular in high schools and colleges.”
“Making History” offers both single- and multi-player modes so you can challenge your peers to global competition or duel the AI-controlled software all by yourself. Built-in chat lets you confer with your allies and enemies. A real-time scoring system lets you see how your country – and your government – is holding up, and how your performance compares to actual history.
“Making History” operates on Windows 2000 or XP, requires a Pentium 4 processor (or Athlon equivalent), 2 GB of hard disk space, 512 MB of system RAM and 64 MB of video RAM.
For more information or to purchase “Making History” online, visit http://www.making-history.com.
About Muzzy Lane Software
Founded in 2002 and based in Newburyport, Mass., Muzzy Lane Software is delivering a next-generation video game platform for learning. For more information about the company, visit http://www.muzzylane.com.