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2005 Fall SIW Call for Papers

You are invited to participate in the 2005 Fall Simulation Interoperability Workshop (SIW). The SIW is a semiannual event encompassing a broad range of model and simulation issues, applications, and communities, with the overall goal of identifying and supporting the development of products to facilitate simulation interoperability standards and reuse.

(PRWEB) May 5, 2005 -- You are invited to participate in the 2005 Fall Simulation Interoperability Workshop (SIW). The SIW is a semiannual event encompassing a broad range of model and simulation issues, applications, and communities, with the overall goal of identifying and supporting the development of products to facilitate simulation interoperability standards and reuse.

The SIW includes a several working sessions addressing interoperability and reuse requirements and issues; tutorials on state-of-the-art methodologies, tools, and techniques; and exhibits presenting the latest technological advances.

The focus of the 2005 Fall SIW is the Use of Game Technology in Military Modeling and Simulation. Defense departments worldwide are turning to game technologies such as scenario-based game engines and on-line massively multi-player roleplaying game servers as one way of providing low-cost, on demand, deployable tactical training to the warfighter. In addition, game and entertainment technologies such as crowd behavior modeling are being embedded into traditional military trainers. While defense departments value and mandate standards in military programs, does the game industry have the commitment, incentive, and experience to apply simulation standards to ensure validity of training and to enable communications, commonality, and reuse between different vendors` games?

Games and game technologies are proliferating in military training. Are they reusable, interoperable, and maintainable? If not, should they be? Must the military community create its game technologies from a blank sheet? Or can we devise economically efficient methods to reuse commercial games without falling victim to common problems such as how to gain access to proprietary code and how to interpret the game results for analytic purposes?

Full details of the 2005 Fall SIW can be found at www.sisostds.org. Abstracts are due May 9th 2005.

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Peter Swan
Simulation Interoperability Standards Organization (SISO)
407-366-4212
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