Belmont, MA (PRWEB) February 17, 2006
“With reports that the Department of Defense allocated $120 million for developing new training simulations using gaming technology (Jane’s Defense Weekly http://www.janes.com/press/articles/pc051213_1.shtml) and continued discussion of how virtual reality is helping to prepare soldiers for real war (Washington Post http://www.washingtonpost.com/wp-dyn/content/article/2006/02/13/AR2006021302437.html) Whatif saw good reason to bolster our innovative technology offering in this market,” points out Jake Kolb V, CEO and Chief Technology Officer of Whatif Productions LLC.
Since 1997, Whatif Productions LLC has been readying a revolutionary software platform for the development of immersive 3D worlds, advanced video games and computer simulation. In 2005 Whatif(R) introduced their GameProcessor(TM) technology to the defense industry with the downloadable action strategy game NTE: Strike and Retrieve (For information on NTE see National Defense Magazine online http://www.nationaldefensemagazine.org/issues/2005/Dec1/Navy_Video.htm).
Intelligence Gaming Inc. (IG) was founded by retired Navy Commander Russel H. Phelps after recognizing the need to create virtual training worlds based on realistic operations and conflict scenarios. IG’s nation-wide team of defense industry and intelligence experts provides management, development resources and linkage between defense, intelligence and the technology industry. “There is nothing in the market like Whatif’s(R) GameProcessor(TM) for developing the foundation upon which training and simulation can be forever transformed into efficient, measurable, effective programs with enduring value and at lower cost,” says Phelps when discussing his search for a technology solution. “Together we can deliver innovative long term programs that can respond to our clients’ needs to radically reshape how decision makers and war-fighters can see, experience and interact with the information world,” Phelps added.
Whatif’s(R) Kolb observed, “We had good experience developing NTE: Strike and Retrieve for the US Navy Recruiting Command, but to be truly effective in the defense market we needed a strategic partner to provide expertise on the military perspective paired with professional resources for defense business growth.” Kolb adds, “Whatif’s(R) partnership with Intelligence Gaming ensures that we have the resources to build our defense and intelligence industry business while bringing credibility and authority to areas that typical games technology groups could never have access.”
Whatif Productions and Intelligence Gaming, with several defense projects in progress, are looking forward to delivering this essential resource to the defense and intelligence communities. Whatif’s(R) COO and Production Unit President Fred Skoler adds that “The partnership between Whatif Productions and Intelligence Gaming provides an unmatched combination of technology, creative talent, and subject expertise to provide the defense and intelligence industries with a long term source for computer simulation and data visualization.”
Established in 1997, Whatif Productions LLC, a privately owned company, develops an innovative middleware software platform for the creation and distribution of secure digital content. Whatif also develops games and computer simulations as showcase content for any hardware including PCs, advanced consoles and cell phones. For more information visit: http://www.whatif-productions.com.
Established in 2005, Intelligence Gaming Inc, a privately owned company, specializes in the import of cutting edge gaming technology, cognitive visualization techniques, and video simulations to the DOD, Intelligence Community, U.S. government agencies and Allies. Intelligence Gaming also provides innovative training, testing and exercising solutions to traditional or virtual curricula. For more information visit: http://www.intelligencegaming.com.
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