Wellesley, MA (PRWEB) March 16, 2006
A K Peters, the premier independent scientific book publisher is pleased to announce a partnership with GarageGames, the leading publishing label for independent games and professional game makers. Together, the two companies will produce and distribute books for game developers worldwide.
“We are very excited to be expanding our line of books in the videogame genre,” said Alice Peters, Publisher of A K Peters. “GarageGames’ vision for game development is very much in line with A K Peters’ philosophy — stay creative and independent, with a passion for excellence.”
The first book that will be published under this partnership is The Game Programmer’s Guide to Torque, a primer on how to make games using GarageGames’ proprietary Torque Game Engine. Programmers of all levels can now “get under the hood” of this technology and learn how to design his or her own game. With clear explanations and detailed discussions of the engine’s inner workings, as well as a CD with the full demo version of the Torque Game Engine, this book is a must-read for any programmer interested in making games — for fun or profit.
The Game Programmer’s Guide to Torque will be available from leading booksellers on April 3, 2006. Copies will be on sale at Game Developers Conference (GDC) March 22-24th at the A K Peters booth #1746. The second GarageGames / A K Peters publication will be Maximum Torque, which will be available in Summer 2006.
“We love making games as well as creating the tools for others to make games,” said Mark Frohnmeyer, CEO of GarageGames. “Publishing books is an extension of our efforts to teach aspiring programmers the fundamentals of game development. We could not have a better partner than A K Peters, a global book publisher with a stellar reputation for publishing high quality text and reference books.”
# # #