After working with a number of Companies and artists over the last 18 months, and implementing their feedback, we believe GenHead v3.1 delivers real benefits and value to development teams engaged in character modelling
Manchester, UK (PRWEB) March 17, 2006
Genemation Ltd., sector leading developer of 3D face synthesis and character modelling tools announced the April launch of GenHead v3.1 The beta will be demoed by the Company at the upcoming GDC expo (#booth 1645) in San Jose, California, March 22nd thru March 24th
SPECIAL OFFER: GDC attendees can pre-order GenHead v3.1 at #booth 1645 or via the website: http://www.genemation.com for $995.00 (€833.00) saving $500.00 (€418.00). This offer will run for four weeks following the show.
GenHead v3.1 is a standalone software tool for digital content artists that enables the quick and easy creation of 3D heads from photographs. Content created by GenHead v3.1 can be exported into industry-standard art/animation tools such as MayaTM 3dsMaxTM or SoftimageTM or saved as VRML files.
3D head creation can normally take even the most experienced digital artists many hours if not days to complete; GenHead v3.1 significantly reduces the time this process takes, down to less than 20 mins in most cases. More importantly, GenHead v3.1 is an easy tool to use, so studio heads, art directors, CTOs and artists at large can simplify the character modelling pipeline and utilise their art overhead more efficiently and productively, especially as the video games community moves into the prohibitively expensive Xbox 360TM and Playstation®3 development era.
“After working with a number of Companies and artists over the last 18 months, and implementing their feedback, we believe GenHead v3.1 delivers real benefits and value to development teams engaged in character modelling” said John Bickley, CEO of Genemation. “For teams needing to create 3D heads easily and quickly from photographs GenHead v3.1 enables art teams to do so with little fuss, within their desktop environment and without losing the ability to control and fine tune all the key parameters in their character modelling pipeline. GenHead v3.1’s unique 3D preview window updates 3D heads in real-time allowing users to see the effects of their fine-tuning of geometry and texture before saving our to their preferred art/animation package.”
About GenHead v.31
GenHead 3.1 features the following key functionality:
- Simple and easy to navigate GUI
- 3D head created in less than 5 minutes
- 3D head can be created from front photograph only
- Real-time 3D update preview window
- Independent control of texture and geometry with ‘soft select’ feature
- LOD control over geometry and texture + windows can be panned and zoomed for LOD control of geometry and texture
- Bone rig
- Scaleable workspace
- Low, medium & high resolution meshes included
- Users own geometry can be set up in GenHead
- File can saved as OBJ, MAYA, XSI & VRML
New Features in GenHead v3.1:
- User can define output texture sizes
- Improved scaleable quad mesh
- Ability to make geometry and/or texture symmetric
- Preview 3D heads with bump and specular maps
- Generate bump maps from diffuse map
- Japanese language version
For more information please contact John Bickley on +44(0)161 275 5139.
Genemation has developed sector leading face synthesis and character modelling technology, based on Manchester University research in facial recognition, parametric and statistical modelling, and has taken a leading position within the video games development sector with its GenHeadTM and GenCrowdTM standalone software tools.
Genemation Ltd is a privately owned Company founded in 2002 by Dr Louise Butcher and Dr Gavin Wheeler; for further information please visit Genemation’s website http://www.genemation.com where you can download a trial version of GenHead v3.0 (v3.1 will be available to download as a trial or purchase in April).
©GenHead, GenCrowd, and Genemation are trademarks of Genemation Ltd
All other brand names, product names, service marks or trademarks belong to their respective holders.