Los Angeles, CA; London, UK (PRWEB) April 18, 2006
Ordinary relationships sometimes need an extraordinary boost. Interact Games, Ltd. announced today the launch of Interact toGo™: The Game Where Minds Connect. A creative way to reinvigorate those relationship blues. The game is wickedly humorous, surprising and thought provoking. The 101 “off-the-wall” questions take relationships to a new level. Interact toGo™ is all about you, your friends, your partner, those you haven’t met yet but would like to.
Interact toGo™ caters for “friendships on the run”. A busy lifestyle need not mean the end of your social life. Portable and pocket sized, it fits easily into a jacket pocket, a laptop case or a woman’s purse. Take it “toGo” on those long road trips, the plane or train. Who knows Interact toGo™ may jump start a meeting with the love of your life or initiate an enduring friendship.
Interact toGo™ stimulates zany, animated discussions on — questions of personal taste, moral dilemmas and the utterly absurd.
- Would your dad rather dine with, Oprah Winfrey or Diane Sawyer, and why?
- Which superhero would your best friend choose to be, Superman or Batman, and why?
- If you could solve a world problem, would it be hunger or disease, and why?
- What would your partner pick as the most romantic gesture, an unexpected kiss, holding hands or having the bath run for them and why?
“We were all laughing at the same time out loud. It’s original, and easy to play. I can’t believe this hasn’t been done before and it works”, said Bruce Whitehill, The Big Game Hunter.
In fast-paced rounds, players try and guess opponents answers to questions to score points. The critical difference with Interact toGo™ is that players are tasked with why the player answered in the manner they did. This differentiating rule allows higher points and inspires competition.
“Our games bring people infinitely closer in a world where computer games, tivo and the internet have replaced the chatter around the kitchen table” says Michelle Burke, training and communications expert and co-founder of Interact Games, Ltd. Burke is author of The Valuable Office Professional (AMACOM 1997), and has trained thousands of Fortune 500 company employees and executives to bridge the communication gap in the workplace.
The first game developed was Interact IceBreaker & teamBuilder™. This was designed for employers to help employees develop values-based dialogue about business-related topics while building cohesive and collaborative teams.
Over time, the team found that business-based players were taking InteractIceBreaker™ home to play in an informal environment. Based on feedback and requests from clients, they decided to create Interact toGo™.
"We are excited to see how our workplace games have translated into the home and casual environment,” says Burke. “Interact toGo™ players love it”. With this type of feedback, we are thrilled.”
Interact toGo™ retails for $19.95. and is available at http://www.interactgamesltd.com.
Editor’s Note: Games are available for review
High-resolution images of the Interact cards and sample questions are available upon request.
Size: 3” x 4”
Weight: 9.5 oz.
Packed: 25 games per **case
Selling price: $19.95 per game
USP number: # 0 94922 56259
**Discounts available on cases
Ordering details: Order on line at http://www.interactgamesltd.com
About Interact Games, Ltd.
Interact Games Ltd. was founded in 2004 by two entrepreneurs: Michelle Burke, writer, marketing consultant and communications expert, and Lilamani de Silva, creative consultant, life-coach and broadcast producer.
Interact Games’ purpose is to develop fun games and educational tools of value that bridge the communication gap and foster enduring relationships between families, friends, co-workers, teachers and children. We believe in “Thinking Big” because every seed has the potential to grow into a mighty forest. “We hope you too can share our vision.” For more information visit http://www.interactgamesltd.com