FPS Game Technology Used to Allow Internet Users to Solve Differences without Violence

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The satoricode code project is among other things an attempt to provide a constructive outlet for internet users to settle differences that may have other wise lead to violence in a the real world inside of a virtual world. Players enter a 3 dimensional virtual world and control a soldier in a video game war. They can battle one on one with another player or they can recruit others to join their army. Which ever player or team has the highest score at the end of the battle wins.

There is a lot of violence and hate in the world and while we cannot eliminate all of this hate and violence we can take steps to mitigate them.

The satoricode code project (http://www.satoricode.com) is among other things an attempt to provide a constructive outlet for internet users to settle differences that may have other wise lead to violence in a the real world inside of a virtual world. Players enter a 3 dimensional virtual world and control a soldier in a video game war. They can battle one on one with another player or they can recruit others to join their army. Which ever player or team has the highest score at the end of the battle wins.

Another important part of the project is to channel the energies of internet users to see what topics are important to them. What topics are internet users willing to fight for? Visitors can post ideas that they are passionate about and create an army of fellow internet users who go into a virtual war in order to score points for their idea. Which ever army scores the most points wins.

When asked how effective this approach to conflict resolution can be Earl J. Carey, head of the project had this to say:

"When e-mail first came out, only scientist had e-mail address. If you were not a scientist then it was not important to your business or your life for you to have e-mail. As more and more people begin to use e-mail it became an important tool for communication. I expect that this project to evolve in much the same way. In the beginning it may be only gamers who log on and participate, but as more and more people from different walks of life begin to use it I think that this project will become an accepted part of how we communicate and solve differences over the internet.”

When asked how he would describe the project Mr. Carey said, “This project is about creating a new form of communication for our emotional energies and connecting those energies with people from all over the world in one inter planetary exercise in anger management, conflict resolution, and understanding which things are important enough for us to fight for.

"Let me explain what I mean. We all have a conscious and a subconscious mind. Our Conscious mind is connected to our ability to speak so when something in this part of our mind upsets us we are able to talk about it and use reason to solve our problems. The subconscious mind on the other hand behaves a bit differently. This part of our mind is not connected with our ability to speak but instead it is connected to our emotions. Because our emotions filter the way that we perceive our world unresolved issues can negatively impact the way we respond to our environment making us do things we are likely to regret. We need outlets for these energies so that we can mitigate the negative effect they have on our lives, and so that we can bring them to the surface of our minds where our conscious mind can interrupt them and find long term solutions to our problem. The goal of this web site is to help to facilitate this process."

This website has a lot of potential for integration with social networks such as myspace.com.

http://www.satoricode.com

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Earl Carey
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