Online Alchemy Debuts “Dynemotion” Artificial Intelligence Technology at Austin Game Conference
Online Alchemy unveiled its patent-pending Dynemotion® People Engine™ technology on Thursday, September 7, 2006, during the fourth annual Games Developer Conference in Austin, Texas. The company demonstrated their artificial intelligence/adaptive psychology engine via a military simulation prototype, built using the Multiverse Technology Platform. Dynemotion will be available in Q1 2007. Licensing inquiries for the Dynemotion engine are welcomed. Visit www.onlinealchemy.com or call 1-800-694-1209 ext 3.
Austin, TX (PRWEB) September 13, 2006 -- Online Alchemy, Inc., a privately held independent game studio, today unveiled its patent-pending Dynemotion® People Engine™ technology during the fourth annual Austin Games Developer Conference. The company demonstrated this artificial intelligence (AI) engine in a military simulation prototype, which depicts events in an Iraqi Village. The prototype is built on the Multiverse Platform.
The advanced, proprietary Dynemotion People Engine and application program interface (API) allows developers to generate non-player characters (NPCs) that are life-like and dynamic. These contextually-aware and autonomous NPCs possess unique personalities and nuanced emotions, evolving memories and enduring relationships with other NPCs and human player characters. The engine and API, which integrates seamlessly with the Multiverse Platform, has been designed as a third-party solution that other developers can purchase and use in the development of their own games and virtual worlds.
“We believe that this breakthrough, based on years of cognitive science research, extends AI far beyond current forms of path-finding and rule-based responses,” said Michael Sellers, a pioneer in massively multiplayer online games (MMOGs) and founder of Online Alchemy. “Dynemotion will enable new forms of game play, attract new players and retain interest far longer as players develop engaging relationships with the in-game NPCs.”
For its introductory demonstration of Dynemotion at AGC, Online Alchemy adapted a simulation using the Multiverse Platform and based on prior efforts in creating training simulation prototypes for the Defense Advanced Research Projects Agency (DARPA). The free Multiverse technology platform is designed to change the economics of virtual world development by providing independent game and virtual world developers with the resources they need to enter and compete in the lucrative online entertainment market.
“We’re excited about Dynemotion’s capabilities and the added NPC believability it will offer to future MMOG designers”, said Bill Turpin, co-founder, president and CEO, The Multiverse Network, Inc. “Online Alchemy has been an enthusiastic early adopter of our technology and we’re thrilled that they’ve built a radically advanced AI engine that Multiverse customers can purchase and use for their own projects.”
About Online Alchemy, Inc.
Online Alchemy is an independent game studio located in Austin, Texas. It is developing a next-generation MMOG based on its ground-breaking Dynemotion® People Engine™ artificial intelligence technology. The Dynemotion engine enables the creation of emotive, believable, non-player characters, enabling entirely new kinds of engaging, “relational” game play that will accelerate the broadening appeal of MMOGs. This “People Engine” technology also fills a significant need for other MMOG developers. The company is currently developing virtual-world simulation and training projects for the U.S. Department of Defense. Online Alchemy expects to release Dynemotion in Q1 2007. Licensing inquiries for the Dynemotion engine use are welcomed.
For more information visit our website at www.onlinealchemy.com or call 1-800-694-1209 ext 3.
Company Contact:
Lisa Acton, Producer
Phone: 1 (800) 694-1209 ext.3
Fax: 1 (866) 342-2101
###
|