Making History Video Game Named Top Educational Technology by Technology & Learning Magazine

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Innovative video game by Muzzy Lane Software allows high school and college students to replay history as leaders of nations. Aptly titled Making History, the PC-based multiplayer game earns top honors from a leading educational technology magazine.

Continuing its path as a game-changer in modern education, the MAKING HISTORY® video game has been selected as one of the outstanding educational technology products of 2006.

The 2006 Awards of Excellence, created by Technology and Learning magazine, celebrate software and Internet products that break new ground in the educational experience and demonstrate clear superiority over similar products in the market.

This year's winners were chosen by a panel of educator-judges who evaluated more than 110 product entries, logging in many hours in computer labs at San Francisco Bay Area schools.

“It is an honor to receive this kind of recognition and praise,” says Nick deKanter, vice president of Muzzy Lane Software, makers of Making History. “We have worked extremely hard to help teachers incorporate Making History into their traditional teaching regimes. Clearly, this award indicates that that work is paying off. We couldn’t be happier.”

Since its launch in fall of 2005, Making History has been adopted by a wide array of high schools and colleges across the United States. From private prep schools to community colleges, from public high schools to Big 10 Universities, Making History is beginning to change the way teachers teach, and the way digital teenagers learn history and leadership.

The Technology & Learning award adds to growing chorus of accolades that Muzzy Lane has received within the educational community.

"This year's judges certainly gave all entries a grueling test-drive," said Editor in Chief, Susan McLester. "These award winners reflect the highest quality in education technology products today."

Making History is multiplayer grand strategy game used by students on personal computers in the classroom and at home. The game places students, individually or as teams, at the helm of a country during World War II. Students negotiate, bargain, defend and in all aspects lead their nation as the world melts into chaos. It’s the kind of immersive, true-to-life lesson on global affairs that students simply cannot get from a text book or even a movie.

Independent testing at Oak Hill High School (Converse, Ill.) has shown that students using Making History learn more and score higher on exams compared with students learning the same material and relying solely on textbooks and other “traditional” teaching tools.

About Muzzy Lane Software

Muzzy Lane Software was founded in 2002 and is based in Newburyport, Mass. The company is developing a new generation of intelligent videogames for the home, business and education. With its first release, “Making History” game series, Muzzy Lane represents a fresh new approach to multiplayer computer games, combining a flexible 3-D game engine with high-fidelity content that allows players to engage the turning points in history as if they were there.

About Technology & Learning Magazine

Technology & Learning (http://www.techLEARNING.com), published by NewBay Media LLC, is the number one publication in the K-12 educational technology market. In 2006, Technology & Learning was recognized for its commitment to excellence, receiving several of the industry’s top media accolades, including an ASBPE Award (Silver) for Best How-To Article, three Maggie Finalist awards, including Best Computer Magazine/Trade, and a Web Marketing Association WebAward Education Standard of Excellence for techLEARNING.com.

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Peter Greer
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