New Software Brings Text Adventure Games into the 21st Century

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Quest 4.0 brings 1980's-style text adventure games up to date. Users can create a game with no programming knowledge, using a visual editor that displays everything in plain English. Games can include pictures and sounds, and both single-player and online multi-player games can be created.

Axe Software has released Quest 4.0, a game development system specifically designed for creating text adventure games. Like the text adventure games of the 1980's, players interact with a virtual world by typing in commands and reading descriptions. Quest brings this type of gaming up to date - both single-player and online multi-player games can be created, pictures and sounds can easily be included, and players can interact with the game by using the mouse.

To create a game, users need no programming knowledge, as the visual editor displays everything in plain English. Users can create sophisticated game behaviour by following the on-screen prompts. A full tutorial and reference guide is included.

"Text adventure games provide a great introduction to concepts in programming," said designer and developer Alex Warren. "You can get started creating a game very quickly, because you don't need to spend large amounts of time and money creating graphics. It's great to get people using their imaginations - text adventures are to video games what books are to films."

Quest can also be used to create text-based role-playing games (RPGs), training materials, simulations and more.

Text adventures have a number of uses within educational contexts. System requirements are low, so they work on most school PCs. They are accessible for sight-impaired students, unlike highly graphical games. For teaching English, getting students to create their own text games gets them to think in detail about characters and settings in an original way. For teaching ICT or Information Technology, creating a game gives students an introduction to designing an information system, and considering other users. The included tutorial gives an introduction to variables, subroutines (procedures), functions and concepts in object-oriented programming. For teaching History and Geography, Quest can be used to create an interactive world for students to explore.

Games can feature rooms, objects, characters, containers, and surfaces. Objects can be picked up and dropped, used and given to characters. Scripts can make things happen in the game - they can move the player, move and hide objects, display menus, call subroutines, functions, loops, conditional statements and more. All of these are available from the plain English interface. Instead of programming by typing in commands, users simply select a command from a list and follow the on-screen prompts.

Quest 4.0 is available now for USD $39.95 (GBP £19.95) from the website at A free trial version, limited to creating smaller games, can also be downloaded from the website.

Quest runs on Windows 98, 2000, ME, XP and Vista. Screenshots are available at

About Axe Software:

Axe Software released the first version of Quest in 1998 and since then it has attracted thousands of users from all over the world. Axe Software is based in London, United Kingdom. For more information please visit


Alex Warren

Axe Software

44 Birkbeck Grove


W3 7QD

United Kingdom

Tel: +44 (0)870 744 2554


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Alex Warren
Axe Software
+44 (0)870 744 2554
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