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SpaceStationSim 2.0 Video Game Released as Astronauts Deal with Failed International Space Station Computer

SpaceStationSim™ 2.0, a video game that models the challenges that NASA and its exploration partners face in constructing, crewing and maintaining life aboard the International Space Station, was released June 15, 2007 as real-life astronauts attempted to repair a disabled International Space Station computer.

Joppa, MD (PRWEB) June 18, 2007 -- On the same day that the world holds its breath and watches astronauts attempt to repair a disabled International Space Station computer, Vision Videogames announced the release of the newest version of its space station simulation video game, SpaceStationSim 2.0.

Developed in collaboration with the National Aeronautics and Space Administration (NASA) through a Space Act Agreement and recognized as a Space Inspiration Product, SpaceStationSim 2.0 allows a player to create their own unique design of the International Space Station, complete with six crewmembers and detailed, functioning interior components.

"In developing the game, we modeled micro meteor strikes, fires, potential electrocutions and troublesome Russian systems, so we knew these things were possible," said Vision Videogames president William Mueller. "Now, as potential issues have become a reality, we wish the crew and all those associated with the International Space Station only the best results of their efforts. We're confident they'll be successful in repairing the damage and keeping the International Space Station flying straight and true."

According to Mueller, SpaceStationSim™ 2.0 models the challenges that NASA and its exploration partners face in constructing, crewing and maintaining life aboard the International Space Station, which orbits 17,500 miles per hour at 250 miles above the Earth.

"We hope that SpaceStationSim™ 2.0 will give game players a real sense of ownership in the worldwide effort to explore space and improve life on Earth," said Mueller.

While maintaining life support is a constant challenge in the game, the real nemesis is a pesky space tourist, Clyde Carryon, who goes about starting fires and breaking equipment. This forms a background to the strategic and tactical challenges of building up the International Space Station while cooperating with all of the contributing partners - the Japanese Space Administration (JSA), the European Space Administration (ESA), the Canadian Space Administration (CSA) and the Russian Space Administration (RSA).

SpaceStationSim 2.0 is published by Enlight Software and is available in most retail stores as well as science centers, planetariums and space oriented online stores across the US and Canada. For more information, visit http://www.spacestationsim.com. To download a SpaceStationSim 2.0 free demo, visit http://www.vision-play.com/products/game1/demo.html.


Vision Videogames, LLC creates high-quality nonviolent video games using a unique approach called Stealth Training, in which the player uses real-world knowledge in game scenarios to resolve conflicts and enhance skills. Vision Videogames has a Space Act Agreement with The National Aeronautic and Space Administration (NASA) in a cooperative effort to develop its first PC/PS2/Xbox based video game. In addition to working hand in hand with NASA, Vision Videogames also has an unofficial relationship with JAXA (Japanese Space Administration) and informal relationships with ESA (European Space Administration) and CSA (Canadian Space Administration). For more information, visit: http://www.spacestationsim.com.

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CONTACT INFORMATION
MARY SCHANUEL
Vision Videogames
314.961.9772
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ATTACHED FILES

SpaceStationSim 2.0 view3
SpaceStationSim 2.0 screenshot

SpaceStationSim 2.0 view2
SpaceStationSim 2.0 screenshot

SpaceStationSim 2.0 view1
SpaceStationSim 2.0 screenshot

SpaceStationSim 2.0
SpaceStationSim package

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