xaitment Opens U.S. Office; Katja Reitemeyer Named CEO

Share Article

Developer of artificial intelligence poises for US market expansion.

xaitment GmbH, one of the leading AI developers for games and simulations, today announced that they have opened an office in San Rafael, CA in order to position themselves closer to their US customer base. In addition, they have hired game technology veteran Katja Reitemeyer as the CEO of the new office.

Founded in 2004, xaitment engineers lifelike Artificial Intelligence (AI) for computer games and simulations. A spin-off of the world renowned German Research Center for Artificial Intelligence (DFKI), xaitment has enjoyed early successes in Europe. Recognizing the greater potential of the U.S. game market, they have now opened their doors in San Rafael, CA. and named industry veteran, Katja Reitemeyer, as head of U.S. operations.

A native of Germany, Katja began her career as a producer for a German games production company. She later co-founded NXN Software, developer of the asset management software Alienbrain, and served as a sales manager for Europe. She then moved to the Santa Monica, CA to establish NXN's sales operations in the U.S. In 2004, Avid Technologies acquired NXN Software, and Katja became Manager of Americas Sales for the Alienbrain product line. Katja has now joined xaitment as the CEO for xaitment, Inc.

"The U.S. represents a great opportunity for xaitment," said Dr. Andreas Gerber, xaitment's Group-CEO, "and Katja is the ideal person for helping us take advantage of its potential. She possesses a thorough understanding of the game development process and has built great relationships with many of the key players in the industry. We have utmost confidence that she has the skill and experience to lead our company in the U.S. market."

For more information about xaitment, inc. and Katja Reitemeyer, visit http://www.xaitment.com.    

About xaitment
A spin-off of the world renowned German Research Center for Artificial Intelligence (DFKI), xaitment was founded in 2004 with the mission to create lifelike AI for games and simulations. Their mission led to the development of the xait-Engine, a highly customizable and highly intuitve multi-agent system that enables bots to learn from their mistakes, coordinate activities, compete with each other and achieve their goals with uncanny realism. For more information about xaitment and the xait-Engine, visit http://www.xaitment.com.


Share article on social media or email:

View article via:

Pdf Print

Contact Author

Katja Reitemeyer
Email >

Eric Schumacher

Email >
Visit website