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Five Mega Money Trends in Virtual Worlds -- The Next Big Thing On The Internet For 2008

If 2007 was the year of mega-money social networks like FaceBook, then 2008 is gearing up to be the year of virtual worlds with very real opportunities for businesses savvy enough to jump on this new Web wave right now, predicts iVinnie.com the number one virtual worlds news network.

Jacksonville, FL (PRWEB) December 31, 2007 -- If 2007 was the year of mega-money social networks like FaceBook, then 2008 is gearing up to be the year of virtual worlds with very real opportunities for businesses savvy enough to jump on this new Web wave right now, predicts iVinnie.com the number one virtual worlds news network.

"I've tracked the exciting growth of virtual worlds over the past year and there's no doubt they really are the next big thing on the Internet," says Edita Kaye, editor in chief of iVinnie.com the number one virtual world news network. "There are now almost 100 virtual worlds with tens of millions of residents and unlimited business opportunities.
iVinnie.com aggregates, organizes and sifts the mass of information about virtual worlds and tries to offer useful observations and insights to both businesses and entrepreneurs. Kaye predicts the following trends for 2008.
   
1.   Avatars-to-go
   Avatars go mobile. Technology will allow users to take avatars along in their cell phones, iPods, or other mobile devices. Watch for Avatars-to-go.

2.   OBOW
        Have avatar will travel. A huge trend, OBOW stands for Open Borders Open Worlds. Until now most virtual worlds were considered closed--walled off from each other by individual technologies. Breaking down those walls, opening borders, and opening worlds so residents and their avatars can move freely between them is on its way.

3.   The Blender phenomenon
   Social networks will add elements of virtual worlds, like avatars and 3D components while virtual worlds will offer more social networking features. The result? A happy blend.

4.   Virtual worlds on the job
More companies of all sizes will create their own internal virtual worlds for training, recruiting and corporate communications. Not only will you go to work, but so will your avatar!

5.   Virtual advertising for real profits
   Virtual worlds offer a new marketing medium and their residents offer a targeted demographic which, if managed correctly can lead to substantial real world profits

For all your virtual world news go to www.iVinnie.com the number one Virtual World News Network.

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CONTACT INFORMATION
Edita Kaye
iVinnie
954-734-5000
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