Persuasive Games Announces a Series of Editorial Newsgames to Run Exclusively in the New York Times
Persuasive Games to produce monthly editorial newsgames for the NY Times Select.
Atlanta, GA (PRWEB) June 6, 2007 -- Persuasive Games, a leading developer of videogames for social change, instruction, and persuasion, announces an unprecedented publishing relationship with The New York Times, who will publish the studio's monthly editorial "newsgames."
"This represents a monumental step for videogames as a form of cultural expression," said Dr. Ian Bogost, Co-Founder and Partner at Persuasive Games. "The NY Times is recognizing videogames' ability to editorialize, to comment on the world we live in, just like writing or cartoons."
"Food Import Folly" is the first in an ongoing series of monthly editorial newsgames to run exclusively on the NYTimes.com TimesSelect service.
"Food Import Folly" makes commentary on the current state of our international food import inspection system. Today, the FDA inspects less than 2% of foods imported to the United States. "Food Import Folly" is available for play now at: http://select.nytimes.com/2007/05/24/opinion/20070524_FOLLIES_GRAPHIC.html (subscription required).
"The concept of "Playing the News" is not new for Persuasive Games", said Gerard LaFond, Co-Founder and Partner at Persuasive Games. "In the past we've created many news-inspired videogames like Airport Insecurity (about the TSA), Bacteria Salad (about agribusiness and food safety) and Oil God (about the global petroleum market). We believe the idea of games and news gives a player unique insight to the issue or topic. The opportunity to do this in the context of the NY Times was very appealing."
For more information about Persuasive Games go to www.persuasivegames.com or check our blog at www.watercoolergames.com.
About Persuasive Games - (www.persuasivegames.com) Persuasive Games is a leading developer of video games for social change, instruction, and persuasion with studios in Atlanta GA and Scottsdale AZ. Persuasive is primarily focused on making games that make you think and reexamine the world you live in. Past clients include: PBS/iTVS, Chrysler/Dodge, Best Buy, Cold Stone Creamery, CNN/Turner Broadcasting, Dean for America, Cisco Systems, and many others.
Think games are just for fun? Think again.
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