xaitment Launches Five New AI Modules at the 2008 Game Developers Conference

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New modules deliver standard and high-level AI functionality to game developers.

But truly lifelike AI that offers emotional behaviors, autonomous actions and humanistic unpredictability, is something that almost no company has been able to provide, until now. What's more, we've been able to create our solution in a flexible manner that gives developers options so they are not locked into buying more than they need to enrich their own AI for their game.

xaitment GmbH, one of the leading developers and service providers of artificial intelligence for the games and simulation industries, announced today that it has launched five new artificial intelligence (AI) modules ranging from standard to high-level AI functionality. The modules, which position the xaitEngine as one of the most flexible AI solutions on the market, will be shown at GDC 2008 in the German Pavilion (North Hall, Booth 6105).

The xaitEngine drives the predictable, and unpredictable, behaviors of computer-generated agents, and computer-operated applications and machines. It has primarily been used in interactive entertainment, though its applications are limitless - from the simulation of intelligent drivers in racing games, to resource management in manufacturing.

The xaitEngine handles all standard AI functionality, including pathfinding and simple AI behavior patterns such as movement. But while most other AI vendors stop there, the xaitEngine also handles more advanced AI. Such high-level AI can be found in the realistic interaction of the AI with its environment or the emotional intelligence of non-player characters (NPCs) in a game.

"Artificial intelligence has been offered in games for awhile," notes Dr. Andreas Gerber, CEO of xaitment. "But truly lifelike AI that offers emotional behaviors, autonomous actions and humanistic unpredictability, is something that almost no company has been able to provide, until now. What's more, we've been able to create our solution in a flexible manner that gives developers options so they are not locked into buying more than they need to enrich their own AI for their game."

Modular Approach
xaitment, which recently signed a deal with Factor5, approaches high-level AI in a modular fashion. Licensees can purchase the entire xaitEngine or choose from multiple stand-alone modules. Each individual module can easily and efficiently be integrated into an overall AI solution and/or into the developer's game pipeline. Should a user only need pathfinding, then they can purchase and implement just xaitment's pathfinding module. Other modules can be dynamically added should they be required at a later point in the project. In addition, each module comes with an intuitive, graphical interface to ease the learning curve and help developer's get up-and-running faster with more advanced AI.

The xaitEngine is comprised of the following modules:

xaitMove - This movement module features numerous standard movement behaviors (e.g. move, seek, flee, etc.), yet has the flexibility to easily add custom movement behaviors, if needed.

xaitMap - This pathfinding module uses a unique spatial subdivision technique for automating the creation of navigation meshes.

xaitControl - With this hierarchical, probabilistic Finite State Machine (FSM), developers can easily define complex state machines that provide a large degree of unpredictability to the behavior of your agents.

xaitThink - The xaitThink module enables agents to learn by experience or inference, to react to varying situations and to act autonomously within their world.

xaitKnow - With xaitKnow, developers can create or change the world description with a simple, graphical editor instead of writing code.

More Information
Demonstrations of xaitment's individual modules can be seen at xaitment's booth at GDC 2008. Their booth can be found in the German Pavilion (North Hall, Booth 6105).

More information can also be found on xaitment's re-designed and newly launched web site: http://www.xaitment.com.

About xaitment GmbH
A spin-off of the world renowned German Research Center for Artificial Intelligence (DFKI), xaitment was founded in 2004 with the mission to create lifelike AI for games and simulations. Their mission led to the development of the xaitEngine, a highly customizable and highly modular multi-agent system that enables bots to learn from their mistakes, coordinate activities, compete with each other and achieve their goals with uncanny realism. For more information about xaitment and the xaitEngine, visit http://www.xaitment.com.

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ERIC SCHUMACHER
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