Vienna, Austria (PRWEB) September 22, 2008
The largest online community and developer resource for video game AI, AiGameDev.com, has partnered with the leading companies in the field of artificial intelligence for games -- including Spir.Ops, PathEngine, Havok, Artificial Technology, TruSoft, and xaitment -- to help foster constructive discussion and practical knowledge exchange about AI within the games industry. Over the next few months, AiGameDev.com will run free online seminars with experts from the industry as well as middleware companies, giving them the opportunity to explain some of their most interesting techniques, share their insights or experiences, and interact directly with developers in the trenches.
"It's great to see game AI middleware vendors increasingly keen to connect with AI developers directly, and with its topic-specific focus and friendly community of professionals, AiGameDev.com is the best place for this," said Alex Champandard, founder of AiGameDev.com and consultant in interactive artificial intelligence, who worked with development studios such as Rockstar Games and Guerrilla Games.
The line-up of free seminars in September includes AAA developers, notably Mikko Mononen, Lead AI Programmer on Crysis, Phil Carlisle, creator of the AI behind the Worms franchise, and Mike Gleicher, leading researcher in animation synthesis from the University of Wisconsin. Further seminars will follow in October. Sign up free as an Insider at AiGameDev.com for more details.
AiGameDev.com is the online hub of the game AI community, with the leading blog about artificial intelligence in games, one of the most active forums on the topic, as well as a growing knowledge base. For more details, visit http://www.aigamedev.com
SpirOps is a middleware development team focused on artificial intelligence issues. Their ultimate goal is to allow video games and simulations development teams to enter what they call "the Living Game era". To design more realistic behaviors with a never reached complexity, the SpirOps team had to develop a new artificial intelligence design paradigm called "Drive Oriented". This paradigm allows to design artificial intelligence with graphical tools, and to keep a linear complexity along the brain creation process. To learn more, please visit http://www.spirops.com
PathEngine provides a sophisticated toolkit for agent movement, built around an advanced points-of-visibility pathfinding core. This gives you powerful paired path planning and collision against a sophisticated, continuous space, pathfinding movement model, with robust integrated dynamic obstacle functionality and exact representation of agent shape, for seamless movement over overlapping ground geometry. For further information, visit http://www.pathengine.com
Havok is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok's business is to turn customers' creative aspirations into technical realities. Havok's modular suite of tools gives power to the creator, making sure that clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today's leading video games and movies. For more, see http://www.havok.com
About Artificial Technology GmbH:
We bring bytes alive! This is the vision and motivation that drives Artificial Technology GmbH. Graphically, many computer games already emulate the real world quite faithfully. The behavior of the characters, on the other hand, is often less authentic. EKI One Middleware (emotional & artificial intelligence) is a new solution by Artificial Technology GmbH which allows game developers to bestow on their characters with emotional behavior. For details about EKI One, visit http://www.ekione.com
TruSoft provides behavior-capture AI technology, AI middleware and tools that empower game developers and gamers to create humanlike, learning, adaptive AI agents, simply by playing the role of the agent, which then replicates the behavior of human players. TruSoft's clients include SONY, Lockheed Martin, and Electronic Arts, plus many universities and research centers worldwide. To learn more, visit http://www.trusoft.com
About xaitment GmbH:
A spin-off of the world-renowned German Research Center for Artificial Intelligence (DFKI), xaitment was founded in 2004 with the mission to create lifelike AI for games and simulations. Their mission led to the development of the xaitEngine, a highly customizable and highly modular multi-agent system that enables bots to learn from their mistakes, coordinate activities, compete with each other and achieve their goals with uncanny realism. For more information, visit http://www.xaitment.com.