Battle Ground, WA (PRWEB) July 6, 2009
Liquid Dream Solutions today announces ButterflyNetRender 4.35, the newest version of a popular network rendering controller for Lightwave, Maya, Modo, Messiah Studio, 3DSmax, XSI, Digital Fusion, After Effects, Cinema 4D and more. The controller provides 3D graphic artists with a pain-free way to set up a render farm for managing frame creation in graphic animations. The software is incredibly easy to configure and use.
ButterflyNetRender technology has been given credits by many industry experts, including those from CGFocus.com, Keyframe and 3D World Magazine. It is widely used throughout the computer graphics industry to create animations and television shows. Some of the recent ones include Stargate SG1, Stargate Atlantis, Jimmy Neutron, Spy Kids 3, and Battlestar Galactica.
Many companies use ButterflyNetRender - Including NASA! - A partial list of Animation Studios can be found at our website.
Committed to software excellence, the development team keeps ButterflyNetRender current with technology changes by adding new features to meet the needs of the computer graphics industry. Below are the most important new features in ButterflyNetRender:
- 'Modo 401' LXO scene reader support
- 'Modo 401' setup wizard
- 'Messiah4' setup wizard
- 'Messiah4' support now included in the BNR Standard version (before only in Pro versions)
- Updated HTML Viewer with ability to control scenes from a browser!
- Internal Web Server with secure socket option
- Additional support for 64bit systems
- minor bug fixes to improve performance
ButterflyNetRender runs under Microsoft Windows 7 (32/64), Vista(32/64), XP(32/64), 2003, NT, 2000, 98, ME. BNR Client also runs on OSX and Linux. The detailed information about the types of licenses and prices can be found at http://www.liquiddreamsolutions.com. Registered customers are entitled to free updates and technical support by email. Phone support is also available. An evaluation version of ButterflyNetRender is available as a free download from the Liquid Dream Solutions website.
About Liquid Dream Solutions
Liquid Dream Solutions is a Pacific NW-based technology company founded by software engineer Paul Lord in 2001. Over 15 years, Paul Lord has been working as a software architect designing mission critical applications. He has worked for Monolith Productions, a Seattle-based gaming company, on the A.I. development team for the game: Blood II. He has also worked as a programming consultant for Luxology on their graphics software: "Modo".
More information is available from http://www.liquiddreamsolutions.com.