Bedford, TX (PRWEB) August 31, 2009
Playnet Inc. today announced version 1.5 of its proprietary UNITY 3D game engine providing new features and integrating new technology for its MMO, WWII ONLINE: BATTLEGROUND EUROPE (http://www.battlegroundeurope.com).
The UNITY 3D game engine delivers a unique set of features for MMO design, allowing for play in huge, zoneless worlds with thousands of simultaneous players interacting in a variety of environments. The foundation of the engine includes advanced physics, component-based damage and military-grade ballistics. UNITY 3D has been utilized to produce a one-of-a-kind massively multiplayer experience in WWII ONLINE: BATTLEGROUND EUROPE, a combined-arms action/simulation game. It allows players to fight on the ground as infantry, command and crew vehicles such as tanks, fighters and bombers entirely in first-person featuring British, French and German forces.
Version 1.5 of the UNITY 3D game engine adds several key features including;
The UNITY 3D game engine powers the latest major upgrade to the massively multiplayer online game, WWII ONLINE: BATTLEGROUND EUROPE. Version 1.31, currently in Beta testing, will include updated graphics, effects, terrain objects and game play. Screenshots available at http://www.battlegroundeurope.com/131media .
About Playnet Inc:
Playnet, a Texas-based company, specializes in design and development of the full range of 3D technologies and development tools required to build as well as operate its own and 3rd-party massively multi-player online games (MMOGs) as part of an Internet-based, international subscription service. Playnet's proprietary technologies include the patent-pending UNITY 3D MMO game engine.
SpeedTree is a trademark of IDV Inc. in the United States and other countries. Open Dynamics Engine (ODE) is copyright Russell L. Smith. Playnet™, World War II Online™, WWII Online™, Cornered Rat Software®, UNITY 3D® are trademarks or registered trademarks of Playnet Incorporated.
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