Advances in display technologies, graphics processing and software are creating a large and growing wave of change coming to and from the world of 3-D computing.
San Francisco, CA (PRWEB) October 12, 2009
While 3-D technology has been around in various stages of evolution for close to 100 years, advances in 3-D computing will be one of the driving technologies impacting a variety of industries in the coming years, according to a new report from GigaOM Pro and Research 2.0. From movie theaters -- where 15,000 new 3-D installations will create $750 million in revenue over the next five years -- to home entertainment, mobile and digital signage, 3-D computing is fast becoming a critical technology on many industry road maps.
"3-D technologies will be a significant part of a number of industries' future evolution," said Kris Tuttle, president of Research 2.0. "Advances in display technologies, graphics processing and software are creating a large and growing wave of change coming to and from the world of 3-D computing."
While much of the focus for 3-D displays is on the home, the public space and digital signage markets will see significant penetration of 3-D technology in coming years. Companies such as Visumotion and Newsight are developing technologies as well as working with digital signage incumbents to deliver 3-D technology to this market, and by 2014 nearly 1 million 3-D digital signage systems should ship.
Another important market impacted by 3-D computing will be the mobile communications and devices market. Hitachi has already released a 3-D capable mobile phone with KDDI in Japan, while a company called Spatial View is making applications to render 3-D viewing on mobile devices such as the iPhone.
"The growth of 3-D computing will have a far-reaching impact on the lives of people in their personal and work lives over the coming decade," said Steve Waite, partner and director of Strategy, Research 2.0. "The opportunities for both existing and new market players will be significant."
The report, entitled "3-D Computing: From Digital Cinema to GPUs" (http://pro.gigaom.com/2009/10/report-3-d-computing-from-digital-cinema-to-gpus/) is a comprehensive analysis of the entire 3-D market landscape, examining how changes across the semiconductor, computing, software, consumer devices and content marketplaces will usher in a wave of innovation and end-use products. The report has forecasts, market analysis and competitive analysis for companies across the 3-D technology marketplace.
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