Burbank, CA (PRWEB) February 26, 2010
Out of its 17 nominations, Batman won nine (9) awards: Game of the Year, Character Design, Control Design 3D, Costume Design, Game Design, Sound Editing in a Game Cinema, Use of Sound, Supporting Performance in a Drama (Mark Hamill), and Outstanding Action Game Sequel. Batman: Arkham Asylum was classified as part of the overall Batman franchise, even though it is not a direct sequel.
Out of its 16 nominations, Uncharted 2: Among Thieves won 10 awards: Animation 3D, Art Direction, Camera Direction in a Game Engine, Direction in a Game Cinema, Graphics/Technical, Lighting/Texturing, Original Musical Score, Writing in a Drama, Lead Performance in a Drama (Nolan North), and Outstanding Adventure Game Sequel.
Only four other games won multiple awards this year, as Brutal Legend, inFamous, New Super Mario Bros. Wii, and Scribblenauts won two (2) awards each.
"Batman achieved a trifecta with wins in all three major disciplines of design, art, and sound, a feat not pulled off since 2006 when both Gears of War and Oblivion did it," said Academy President Thomas Allen, who previously revealed a special Honorary Award for veteran journalist Dennis McCauley's contributions to the gaming community and gaming journalism, citing work at the Philadelphia Inquirer since 1998 and founding GamePolitics.com.
Never in Academy history has a game won two control categories. The tradition is upheld, as this year’s winners in the control categories were New Super Mario Bros. Wii, Batman, and inFamous.
For the first time ever, a game (Batman) won for both Character Design and Costume Design, netting Andrew Coombes two trophies.
Only once before has the same game won both Graphics/Technical and Lighting/Texturing. Uncharted 2 has now repeated Splinter Cell’s original feat.
With 15 awards this year, Sony breaks its own record of 11 awards in 2005, as well as Electronic Arts’ three year streak of most wins for publishers.
As publisher, Eidos won nine (9) awards, Electronic Arts (4), Nintendo (3), Microsoft (2), and Warner Bros. Interactive (2).
This year, Naughty Dog holds the highest developer awards tally with 10 wins. Rocksteady follows with 9 awards. Nintendo took 3 awards, while 5th Cell, Double Fine, EA, and Sucker Punch each took 2 awards.
Of this year’s winning development studios, LucasArts (among others) won its very first award while 5th Cell won its third award to date.
With their huge hauls, Naughty Dog entered the top 10 and Rocksteady entered the top 20 winning developers of all-time, doing in a single year what took other developers as much as seven years to accomplish.
Since the inception of the NAViGaTR Awards, Nintendo has won 24 awards as a developer, more than any other developer to date. Square Enix, Rockstar, and Electronic Arts follow with 20 awards each. Sony has 18; Ubisoft 16; Konami 15; Namco Bandai 12; Naughty Dog 12; Harmonix 12; and Valve 10.
Other leading developers are Bioware, Bethesda Game Studios, Rocksteady, Capcom, 2K Games, Sucker Punch, Infinity Ward, Double Fine, Media Molecule, Epic, Clover, and Bungie.
Takashi Tezuka won his sixth award this year for New Super Mario Bros. Wii. His previous awards were for Animal Crossing®, Mario & Luigi: Superstar Saga, Mario Kart: Double Dash!!, Super Mario Advance 4: Super Mario Bros. 3, and Super Mario Sunshine.
Fumito Ueda and Leslie Benzies have won five (5) awards to date. Ueda has won 2 awards for ICO and 3 awards for Shadow of the Colossus in the areas of animation and design. Benzies has won entirely for the Grand Theft Auto series.
Jamie King and Jeremy Pope have each won four (4) awards for producing the Grand Theft Auto® series, including two genre awards and two Game of the Year awards.
Bruce Oberg has won his fourth award this year for inFamous. His previous awards were for each of the Sly Cooper games.
This year, Tetsuya Nomura and Tim Schafer bring the total number of triple or more winners to thirty. Less than half (14) have won for work in multiple franchises: Atsushi Inaba, Shigeru Miyamoto, Takashi Tezuka, Tracy Rosenthal-Newsom, Yoshinori Kitase, Dan Houser, Mathieu Laforce, Atsuko Fukuyama, Fumito Ueda, Hajime Sugiyama, Rik Schaffer, Luci Black, Tetsuya Nomura, and Tim Schafer.
Atsushi Inaba has won three awards - two for Okami and one for God Hand. Tracy Rosenthal-Newsom has won for the games Frequency, Karaoke Revolution, and Guitar Hero II. Yoshinori Kitase has won for Final Fantasy X, Kingdom Hearts, and Final Fantasy III. Hajime Sugiyama has won 3 awards --- two for ICO's camera and lighting, plus a technical graphics award for Colossus.
Atsuko Fukuyama has won 3 awards --- two for Animation in a Game Engine (Ico and Shadow of the Colossus), as well as an award for Colossus' character design. Keita Takahashi has won three awards for the Katamari series. James Worral has also won three (3) awards for writing and design in the Grand Theft Auto® series.
Akira Yamaoka has won three awards for his work on the Silent Hill® series, winning in the categories of Sound Effects, Use of Sound, and Original Musical Score. Mathieu Laforce has won three awards. His first two awards were for Graphics, Technical and Lighting & Texturing Effects for Tom Clancy's Splinter Cell in 2002, and his third award was for Lighting & Texturing Effects for Prince of Persia: The Sands of Time in 2003.
Rik Schaffer has won three awards, including two for Sound Effects in Call of Duty and Doom 3, as well as one for Sound Editing in a Game Cinema for Doom 3. Programmers Ben Wallace, Bernie Freidin, Charles Gough, Chris Butcher, Mat Noguchi, Matt Segur, Eamon McKenzie, and Stefan Sinclair have all won three awards for the first Halo®.
Luci Black has won two awards for Little Big Planet and one award for Rome: Total War. Hideo Kojima has won entirely for the Metal Gear Solid series.
The complete list of winners is available in JPG format and should accompany this release.
About NAVGTR CORP.
The awards are presented by the National Academy of Video Game Testers and Reviewers Corp.™, a non-profit media organization with 640 voters honoring the best of the interactive entertainment industry in the fields of art, technology, and production for calendar year 2009.
More than any other professional group in the industry, testers spend the most time playing games and are therefore most apt to evaluate them on a technical level with intense detail or analysis. Reviewers in the media also spend a great deal of time analyzing and writing about games from a creative perspective to aid consumers in their evaluations. The best reviewers sometimes parlay their reputation into industry jobs as producers or testers. For these reasons, the recommendation of testers and reviewers serves as a special mark of quality that balances important creative and technical perspectives and represents the most hard-core enthusiasts from industry and media.
Through annual awards, television specials, videos, special events, and other future plans, the Academy hopes to preserve the history of the medium as well as honor the creative and technical individuals who have paved the way for new ideas and innovations.
The general voting body of 640 journalists and writers includes contributors for such varied outlets as 1up, About.com, Atlanta Journal-Constitution, Austin American-Statesman, Chicago Sun-Times, CNN, Contra Costa Times, Detroit Free Press, Digital Journal, EclipseMagazine.com, elecplay.com, Evergeek Media, FHM, GamersTemple.com, GamingTarget.com, Gannett News Service, LA Weekly, Los Angeles Times, National Post, National Public Radio, NBC, New York Times, The Ottawa Citizen, PC Gamer, Philadelphia Inquirer, Play Magazine, Public Radio International, The Regina Leader-Post, Salon, San Jose Mercury-News, USA Today, The Vancouver Sun, Wired News, Wizard Magazine, WOW Weekly, Ziff-Davis Media, and hundreds more.
The Academy is currently accepting applications for new voters, board of advisors, or both, depending on qualifications. For more information, apply at http://tinyurl.com/nboa1111
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