Bellevue, WA (PRWEB) November 24, 2010
DreamBox Learning announced today that its award-winning individualized online math program, DreamBox Learning K-3 Math, has won the Tech & Learning Award of Excellence in its “Best Upgraded Products of 2010” category. The honor recognizes products that have added significant enhancements to proven educational tools. DreamBox Learning added a third grade curriculum module to its program in April 2010. This latest award adds to the company’s 23 other honors received since the launch of the DreamBox Learning flagship product in January 2009.
“We’re thrilled that Tech & Learning has recognized the dedication and hard work that DreamBox Learning has put into enhancing its online math program, allowing teachers and students to excel in the classroom,” said DreamBox Learning CEO Jessie Woolley-Wilson. “The Award of Excellence sets the bar even higher for the team as we continue to work on the next grade levels.”
DreamBox Learning K-3 Math is a highly effective adaptive learning platform that wraps an adventure-style game around a robust online math program that is based on Common Core State Standards. The program dynamically adapts lessons to each student who uses it, delivering curriculum that is not just based on answers, but also on student strategies.
DreamBox Learning K-3 Math benefits students at all learning levels, from those who may be struggling to grasp core concepts to those performing above the grade level. The program allows students to work independently, permitting them to advance within their optimal learning zone. DreamBox Learning K-3 Math is widely used in elementary classrooms nationwide and is also available as a supplemental math tool for home use.
In addition to the Tech & Learning Award of Excellence, DreamBox Learning K-3 Math has received an array of other educational and technology honors such as the 2010 Best Educational Software Award (BESSIE) for Early Elementary Math Website from the online publication ComputEd Gazette, The Golden Lamp Award for Technology Innovation and The Distinguished Achievement Award for Educational Toys and Games both from the Association of Education Publishers.
About DreamBox Learning (http://www.dreambox.com)
DreamBox Learning was founded in 2006 in Bellevue, Washington and acquired in April 2010 by the Charter Fund in partnership with Reed Hastings, a widely recognized educational philanthropist and CEO of Netflix, Inc. DreamBox Learning’s technology is widely viewed as a game changer in its ability to provide integrated assessment and instruction, dynamically adapting lessons to each student based on his answers and strategies; as a result, each student gets the appropriate individualized instruction for him to be able to excel in mathematics. The company launched a Web-based adaptive learning platform and its first adventure-themed online learning product called DreamBox Learning K-2 Math in January 2009 followed by DreamBox Math Classroom in April 2009 and DreamBox Learning K-3 Math in April 2010. The award-winning products target young students in kindergarten through third grade and deliver more than 500 core lessons and unlimited variations based on the Common Core State Standards. DreamBox Learning programs are designed to teach and reinforce key mathematical concepts through effective, individualized instruction in an engaging and fun manner. The products’ patent pending “engine” constantly assesses each student’s mathematical understanding, provides the most suitable hints and encouragement at the right pace for that child, and offers the next personally appropriate activities as subsequent choices. More information can be found at http://www.dreambox.com.