Kabam is pioneering the next wave of social gaming
Redwood City, CA (PRWEB) November 23, 2010
Kabam, a leading developer of real games for social gamers, today announced it has added a General Manager for its Kabam San Francisco studio and three new producers as the company builds on its successful social gaming franchises including the breakout Facebook hit, Kingdoms of Camelot. The company also recently added executives from Google and Intuit to its business team, continuing its parallel efforts to strengthen both the company's production and business management bench as it rapidly expands its operational scope.
"Kabam is pioneering the next wave of social gaming," said Kabam CEO Kevin Chou. "Our games combine the deep, immersive gameplay sought by more avid gamers with the connectivity and interaction benefits of social platforms. It takes top-notch talent to create and manage these games, and that's what each of our new studio leaders represents."
The new hires at Kabam include the following studio leads:
Amit Ranade, General Manager Kabam San Francisco
As a game producer, engineer, and leader, Amit Ranade is passionate about creating products that people love. At hi5, Amit held roles as Senior Producer, Director of Infrastructure, and Senior Software Engineer, with responsibilities ranging from managing site infrastructure to building games at the company's internal studio and helping developers distribute their games on the company's platform. In the process, he launched the first virtual currency for social games on an open platform and scaled infrastructure to support hundreds of millions of users and friend relationships. Amit started his career as a software engineer at NexTag after graduating from Stanford with a degree in Computer Science. He will be responsible for running studio operations and overseeing development at Kabam San Francisco.
James Holloway, Executive Producer
A seasoned game producer, James Holloway has over ten years of experience building casual and mobile games as an engineer and producer. The first employee hired by mobile game developer JAMDAT in 2000, he also launched EA Mobile's first games on the iPhone and oversaw development of seven Top-10 iPhone titles, including the award-winning Spore Origins. Passionate about user experience, emerging platforms, and innovation in both digital distribution and content creation, he was VP Mobile + Social Platforms at Live Gamer and Co-founder and VP Product Development at Playocracy. Prior to joining Kabam, James led development teams on adapting CrowdStar games from Facebook to other social networking platforms. James, who earned a BS in Computer Science and Psychology from Harvey Mudd College, will lead development on a forthcoming title being developed out of Kabam San Francisco.
Curtis Chiu, Senior Producer
An 11 year veteran of the gaming industry, Curtis Chiu specializes in creating key retention and engagement mechanics for MMO and social games. Curtis was one of the early adopters to apply the monetization strategy for the sale of virtual goods in games. At Internet content service provider NHN, he served as Product Manager launching Soldier Front, the first successful free-to-play first person shooter game in North America. He also served as Director of Product and Live Operations at Outspark, where he played a key role in the success of Fiesta, one of the most successful free-to-play MMORPG titles of its time. Earlier in his career, he spent time working at SEGA and Konami. Curtis will be lead producer on a forthcoming, unannounced title in development at Kabam's Redwood City headquarters.
Nathan Germick, Executive Producer
With over 10 years of experience leading production teams, Nathan Germick is dedicated to making creative visions a reality. As lead Flash architect at VitesseLearning, he created their successful CourseWorks platform for producing media rich online training and simulations. Nathan's proven track record as a leader also includes experience as the Director of R&D at VitesseLearning and CTO at SweetRush. Most recently, while managing the Flash team at WonderHill, he served as both lead front end architect and producer on a variety of social game titles, including the highly successful strategy game Dragons of Atlantis on the Facebook platform. Nathan graduated from Grinnell College with a degree in Music and Technology Studies and will continue leading development on Dragons of Atlantis in the Kabam San Francisco office.
"These new studio leaders add even more bench strength to an already robust development team at Kabam," said Chou. "We look forward to their contributions as we expand our portfolio and build our leadership position in making real games for social gamers."
For more information, visit http://www.kabam.com.
Kabam develops and publishes real games for social gamers, including the popular and critically praised title Kingdoms of Camelot. The company's studios focus on combining the best elements of traditional and social gaming to appeal to a growing audience of players looking for deeper, more engaging social games. The first wave of Kabam's new games for Facebook and leading media sites have been widely recognized for their depth of play and social interaction. Before expanding into gaming, Kabam (formerly Watercooler) established itself as a leading social applications developer with entertainment and sports communities totaling more than 60 million users. Founded in 2006, Kabam has offices in San Francisco and Redwood City, Calif., and Beijing, China. More information about Kabam can be found at http://www.kabam.com.
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Anne Marie Stein | Juan Castro
ONE PR Studio (for Kabam)
annemarie(at)oneprstudio(dot)com | juan(at)oneprstudio(dot)com
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