Sammamish, WA (PRWEB) December 7, 2010
Sundog Software, maker of the leading "SilverLining" software for realistic clouds and skies in games, simulations, and training systems, has reported over 300% revenue growth in 2010 compared to the previous year.
"In addition to steady business in the serious games and simulation space, our strong growth in 2010 was driven largely by a couple of areas," said Frank Kane, founder of Sundog Software. "We've sold multiple licenses for our 3D volumetric cloud and sky technology to literally the biggest names in civil aviation for integration with flight simulators, and at the same time we are growing in the gaming world, fueled by demand in Korea and Taiwan from a burgeoning online role-playing game business there. We're very thankful to be thriving despite challenging times for middleware companies."
Sundog's growth benefited from the release of version 2.0 of SilverLining in October of this year, which introduced a technology called GPU ray-casting for rendering dense layers of clouds with high detail and performance. Sundog continues to iterate on technology improvements and is currently working on version 2.09 of its product; updates are provided free of charge to existing customers.
"We've used this growth to invest further in research and development on new ways to increase the realism and speed of skies and clouds within real-time applications such as games, training systems, broadcast video, and visual simulation," said Kane. "Half of the scene in outdoor games and trainers is the sky, and our goal is to make that half as photo-realistic and fast as possible for our customers, while keeping integration with existing systems simple. Developers generally have SilverLining integrated in under a day."
Sundog offers free evaluations of SilverLining downloadable from http://www.sundog-soft.com, together with videos, a screenshot gallery, demo applications, and online documentation.
About Sundog Software, LLC
Founded in 2006, Sundog Software specializes in the real-time rendering of the sky and everything in it. Its flagship product, SilverLining, is a C++ code library that renders physically-realistic skies, natural light sources, 3D volumetric clouds, and precipitation effects for OpenGL or DirectX developers on MacOS, Windows, or Linux. SilverLining is used worldwide by professional game developers, large military contractors developing flight training simulators, architectural visualization companies, and broadcast video application developers.
Sundog Software is located outside of Seattle in Sammamish, Washington. To learn more, please visit http://www.sundog-soft.com.
900 206th PL NE
Sammamish, WA 98074
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