It’s been a wonderful journey to see Habbo Hotel grow during the past 10 years from a small Finland-based virtual community to a service reaching millions of users every month worldwide. Celebrating 200 million registrations is truly a milestone for us.
Los Angeles, CA (PRWEB) February 3, 2011
Habbo Hotel, the world’s largest teen virtual community and social game, has now reached 200 million registrations. Each individual registration equals one virtual character called a “Habbo.” The 200 millionth Habbo was created during the first week of January in Habbo.com in the US.
Habbo Hotel was founded in 2000, when the first community launched in Finland. Since then, it has expanded worldwide, and currently has users from more than 150 countries globally. Habbo Hotel garnered its first 100 million registrations in June 2008. This new milestone indicates growth has accelerated substantially in the past two and a half years.
Habbo Hotel celebrated its 10th anniversary in 2010. It was also the site’s most successful year, as 42 million registered characters logged in, representing one-fifth of the total Habbos ever created. These characters spent more than 400 million hours enjoying the social game and community over the entire year.
“It’s been a wonderful journey to see Habbo Hotel grow during the past 10 years from a small Finland-based virtual community to a service reaching millions of users every month worldwide. Celebrating 200 million registrations is truly a milestone for us,” said Timo Soininen, CEO of Habbo’s parent company, Sulake. “The fast, continuous development of Habbo Hotel has enabled us to make quick changes and create new features according to our users’ needs. We are excited to reveal many fresh and exciting features and improvements in 2011.”
Sulake published two blogs earlier in January regarding the success of Habbo Hotel in 2010. For more details, visit http://www.sulake.com/blog.
About Habbo Hotel
Habbo Hotel is the world’s largest virtual community and social game for teens. Users join by creating a fully customized online character called a Habbo. From there, they can explore a wide variety of spaces and millions of rooms created by other users in the virtual community, play a variety of games, connect with friends, decorate their own rooms, and have fun through creativity and self-expression. Currently Habbo Hotel has users from over 150 countries and the service is available in 11 language versions. To date, more than 200 million characters have been created and over 13 million unique browsers worldwide visit Habbo Hotel each month (source: Quantcast, Feb. 2011), spending a total of 45 million hours in the service. Habbo Hotel is operated by Finnish company Sulake.
For more information please contact:
Susan C. Mills
Edelman P.R. for Habbo Hotel