Bellevue, WA (PRWEB) April 4, 2011
DreamBox Learning (http://www.dreambox.com), the leading adaptive learning company, today announced that its President and Chief Executive Officer, Jessie Woolley-Wilson, will speak at the Arizona State (ASU) Education Innovation Summit about the positive impact of intelligent adaptive technology in the classroom. The panel session -- Is Farmville the Future of Learning? Games, Social Platforms, Adaptive Technology – will be held on Wednesday, April 6 at 1:15 p.m. at SkySong, the ASU Innovation Center in Scottsdale. The full Education Innovation Summit runs from April 5-7.
“The ASU Education Innovation Summit provides a platform for education and technology trailblazers to come together in a think tank environment to share ideas about how to ensure that our kids, teachers and school administrators have the critical tools to achieve academic greatness,” said Jessie Woolley-Wilson, President and CEO of DreamBox Learning. "I’m very excited to join respected industry colleagues to discuss how intelligent adaptive learning technology, social platforms, and gaming principles are collectively having a transformative impact on our education system and future generations of learners.”
Ms. Woolley-Wilson will share insights on the evolving adaptive learning sector as well as showcase how DreamBox Learning’s intelligent adaptive learning platform is leading the transformation, helping kids at any skill level achieve math proficiency.
About the Education Innovation Network
The ASU Education Innovation Network is designed to bring together the most innovative companies working on improving education, the intellectual assets of ASU, the greater Phoenix public and private educational K-20 systems and investors of all types – philanthropic, angel, venture capital and large-scale acquirers.
About DreamBox Learning
DreamBox Learning, the leader in adaptive learning, was founded in 2006 in Bellevue, Washington, and acquired in April 2010 by the Charter Fund in partnership with Reed Hastings, a widely recognized educational philanthropist and CEO of Netflix, Inc. The adaptive learning company launched a Web-based platform and its first adventure-themed online learning product called DreamBox Learning K-2 Math in January 2009, and the program has won more than 20 top education and technology industry awards. DreamBox Learning K-2 Math was followed by the DreamBox Math Classroom in April 2009 and DreamBox Learning K-3 Math in April 2010. The products target young students in kindergarten through third grade and deliver more than 500 core lessons and unlimited variations based on the Common Core State Standards. DreamBox Learning software is designed to teach and reinforce key mathematical concepts through effective, individualized instruction in an engaging and fun manner. The products’ patented “engine” constantly assesses each student’s mathematical comprehension, provides the most suitable hints and encouragement, level of difficulty, sequence and pace for that child, and offers the most appropriate lessons as subsequent choices. More information can be found at http://www.dreambox.com.
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