We are proud that Tech & Learning magazine's prestigious team of judges recognized the powerful educational value of Sokikom and honored us with our first Award of Excellence.
Chandler, AZ (PRWEB) November 09, 2011
Sokikom, the award-winning massively multiplayer online math social learning game, is a winner in "Tech & Learning" magazine's 29th annual Awards of Excellence. The prestigious recognition program honors innovative applications that break new ground as well as those that added significant enhancements to proven education tools. A panel of more than 30 educators chose the winners.
"Tech & Learning's readers aren't looking for bells and whistles," said Kevin Hogan, editorial director for NewBay Media's Tech & Learning Group. "Our readers are looking for rigorous ed-tech products that improve teaching and learning, inspire teachers and students, as well as meet today's assessment and standards requirements."
The Award of Excellence is the most recent recognition in a growing list of accolades for Sokikom. Launched in June 2011 at the International Society for Technology in Education (ISTE) conference, the math social learning game has already been awarded an Association of Educational Publishers’ Distinguished Achievement Award, a Best Educational Software Award (BESSIE) from ComputED Gazette and has been named to Dr. Toy’s list of Best Vacation Children’s Products.
"We are proud that Tech & Learning magazine's prestigious team of judges recognized the powerful educational value of Sokikom and honored us with our first Award of Excellence," said Snehal Patel, founder and CEO of Sokikom. "Every day, we hear from more and more teachers around the country who also recognize that our online games are valuable instructional tools that help accelerate student engagement and achievement in math."
Earlier this fall, Sokikom launched its fourth game – Shapescape. Appropriately named, the new game will help kids in grades 1-6 build an understanding of geometry. Shapescape joined Sokikom’s three other games: Frachine, which focuses on fractions, decimals and percents; Opirate, which emphasizes mathematic operations and algebra; and Treeching, which concentrates on the principles of measurement, algebra, patterns, time and money.
When students log on to Sokikom, they create an avatar and take a placement test. Then they are placed in a gaming level according to their abilities and quickly begin playing engaging games and solving real-life math problems.
Sokikom offers kids the ability to play individually or with a group. During individual game-play, kids go through a personalized math program that adapts to their abilities. If a student is stuck on a problem, the character, such as the friendly robot in Frachine, points them to a "help" button where the concept is reviewed. During team-based multiplayer games, students play together in real time and help each other complete math tasks. As they master levels, challenges and multiplayer games, they earn Soki-Coins, which they can use to purchase items online to dress their avatar.
Initial Sokikom research studies, funded by the U.S. Department of Education, reveal the games lead to measurable progress in both test scores and student motivation to learn math. For example, a school in Tempe, Ariz., saw a 15 percent increase in math scores after just two-and-a-half hours of game play.
For more information about Sokikom, visit http://www.Sokikom.com, become a fan on Facebook at http://www.facebook.com/Sokikom or follow on Twitter at http://twitter.com/Sokikom. Or learn more about how online games are helping children develop a love of math and build their math abilities on Sokikom’s blog at https://www.sokikom.com/blog/.
Founded in 2008, Chandler, Ariz.-based Sokikom is an award-winning developer of math social learning games designed to motivate elementary school students in grades 1-6. Rooted in the nationally recognized standards of the National Council of Teachers of Mathematics Curriculum Focal Points for Grades 1-8 and the new Common Core State Standards for Mathematics, Sokikom is focused on four core tenets: provide social learning where kids help kids learn math; adapt to individual students' needs and learning styles; encourage positive and safe competitive game-play that leads to measurable improvements; and connect school and home to allow for continuous web-based learning.