San Francisco, CA (Vocus/PRWEB) March 02, 2011
WildTangent today announced the opening of a San Francisco office and the addition of Benjamin Chen as Director of Audience Development and Strategic Partnerships. The expansion reflects WildTangent’s acceleration of its BrandBoost advertising platform into the growing business of social and mobile games.
Chen joins the company’s Ad Sales team in San Francisco, which currently partners with numerous Bay Area games content companies including Playdom, Crowdstar, Digital Chocolate, iWin, Mochi Media and MindJolt.
Chen will help lead the expansion of WildTangent’s proprietary BrandBoost advertising platform, which enables brands to dynamically engage with players, providing them sponsored access to virtual goods, game boosts and other premium in game content. BrandBoost supports 3rd party ad serving and reporting as well as creative formats ranging from long-form video to social engagement activities. A unique feature of BrandBoost is the ability for the platform to dynamically serve custom items into a social gamers experience, helping to enhance the quality of their experience while giving brands a way to imbed themselves into the entertainment experience.
Chen brings to WildTangent ten years of experience in sales, business development and monetization for media organizations. In his previous role as Director of sales at Playdom/Disney Interactive Media Group, Chen was responsible for advertising sales and alternative revenue.
WildTangent operates a games service that allows consumers around the world to access downloadable, online and social games through one convenient Games App. Fueled by our digital currency, WildCoins, and a proprietary ad platform, BrandBoost, the service delivers the most cost efficient way to play games. Consumers can rent games, purchase them or play for free courtesy of brand advertisers.
WildTangent also powers advertising for a growing portfolio of 3rd party game developers and publishers enabling brands to reach more than 100 million monthly players with scalable, engagement-based advertising that enhances gameplay for consumers. BrandBoost is available in top social games on Facebook, massively multiplayer games, and premium flash games. Partners include Digital Chocolate, Crowdstar, Playdom, Sony Online Entertainment and DreamWorks.
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