Cloud Gaming Explodes! Nolan Bushnell, Brian Farrell, David Perry, Tony Bartel and Richard Hilleman Headline Cloud Gaming USA Conference – San Jose, September 7-8

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Cloud Gaming USA has been organized on the back of some massive announcements. 2010/2011 saw companies across the globe buy into OnLive, Gaikai partnered with the likes of Intel, EA and Bigfoot. Meanwhile, the world’s biggest retailer, GameStop, powered into the space with the acquisition of Spawn Labs and Impulse. In the IPTV space Playcast made huge leaps by launching commercially on 2 continents.

2011

Cloud Gaming USA 2011

Companies all the way from THQ, EA and Foundation 9 right the way to Gaikai, Playcast and Cisco have sent executives to participate in Cloud Gaming USA.

Although the string of game changing announcements didn’t stop there. G-Cluster launched their commercial service back in September, Spoon announced their offering, and authoring monster Unity Technologies partnered with GameString.

With everyone from telcos to manufacturers investing heavily in Cloud Gaming, the sector is on the cusp of a massive explosion. However, business strategies, distribution models and advances in technology are still unclear and opinions remain divided on where the sector is headed.

On September 7-8, the Crowne Plaza, San Jose, will play host to the largest meeting of multinational companies discussing Cloud Gaming monetization, distribution and advances.

Director of Cloud Gaming USA, Alex Manessi, stated: “The response to this conference has been staggering. After confirming 9 C-level executives to speak, we knew this was going to be a huge success. However, we could never have anticipated the industry’s excitement that there was suddenly a conference focused solely on the Cloud Gaming opportunity.”

Companies all the way from THQ, EA and Foundation 9 right the way to Gaikai, Playcast and Cisco have sent executives to participate in Cloud Gaming USA.

Manessi continues, “This conference has a real appeal to the video-games industry as console sales drop and users migrate online. Cloud gaming platforms are being announced all over and with the rise of the connected world, core games publishers are being presented with a once in a lifetime chance to reach 12 billion connected devices. Who could ignore such a phenomenal opportunity?”

For more info visit http://www.cgconfusa.com

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Alex Manessi
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