Game Developer SieEnt Selected for Next Stage of Project Skyway’s Tech Accelerator Program

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Minneapolis-based, female-focused startup competes to be one of 10 ‘Skywalkers’

Independent video game developer SieEnt (http://www.sieent.com) is excited to announce that the company will move on to the second phase of tech accelerator Project Skyway’s inaugural cycle. Later this month, SieEnt will compete with 23 other tech companies from Minnesota, California and New York for the opportunity to participate in Project Skyway’s 3-month incubation program.

SieEnt is one of two game development companies selected as Project Skyway finalists. The studio was founded in 2010 by entrepreneurs Jacqueline Urick and Elizabeth Tupper with the unique goal of creating games that will appeal to and empower women of all ages. Their first project, a multi-platform role-playing game that will release episodically, is in early stages of development.

“We’re honored that Project Skyway chose us for this amazing opportunity,” says SieEnt’s CEO Jacqueline Urick. “We’re thrilled that we can help grow both the tech and gaming startup communities here in Minnesota, and are humbled by the thought that we may serve as role models for other women entrepreneurs.”

Following Project Skyway’s final selection process, SieEnt hopes to win one of 10 available slots in the tech accelerator program to advance their pursuit of Series A funding. To learn more about SieEnt’s mission or contact the founders, please visit the company website: http://www.sieent.com

About Project Skyway
Project Skyway (http://projectskyway.com) is Minnesota’s first tech accelerator program for motivated entrepreneurs. Twice a year, the program will help 10 early-stage tech companies to start smart by offering them seed money, resources and connections to entrepreneurs, mentors and investors.

About SieEnt, LLC
SieEnt (http://www.sieent.com) is a woman-run game development company located in Minnesota. SieEnt is creating and publishing subscription-based episodic video games on the PC-platform, with mobile and console portability, for the untapped gaming market of women, aged 25 to 64, who seek empowering entertainment that respects their interests, intelligence and limited free time.

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Jacqueline Urick
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