We know that teachers and parents will find this new game a great way to introduce the complex concepts of geometry to young learners.
Chandler, AZ (PRWEB) September 27, 2011
Sokikom, the award-winning massively multiplayer online math social learning game site, today launched its fourth game – Shapescape. Appropriately named, the new game will help kids in grades 1-6 build an understanding of geometry. Shapescape joins Sokikom’s three other games: Frachine, which focuses on fractions, decimals and percents; Opirate, which emphasizes mathematic operations and algebra; and Treeching, which concentrates on the principles of measurement, algebra, patterns, time and money.
In keeping with the engaging animation of Sokikom’s other games, Shapescape is hosted by an amusing shark, who is already winning rave reviews from kids who have previewed the game. Their comments have ranged from “The shark is so funny” to “I want to play this all day.”
“We were thrilled by the level of engagement and enthusiasm that we saw when we introduced Shapescape to students,” said Snehal Patel, founder and CEO of Sokikom. “We know that teachers and parents will find this new game a great way to introduce the complex concepts of geometry to young learners.”
When students log on to Sokikom, they create an avatar and take a placement test. Then they are placed in a gaming level according to their abilities and quickly begin playing engaging games and solving real-life math problems.
Sokikom offers kids the ability to play individually or with a group. During individual game-play, kids go through a personalized math program that adapts to their abilities. If a student is stuck on a problem, the character, such as the friendly robot in Frachine, points them to a “help” button where the concept is reviewed. During team-based multiplayer games, students play together in real time and help each other complete math tasks. As they master levels, challenges and multiplayer games, they earn Soki-Coins, which they can use to purchase items online to dress their avatar.
Initial Sokikom research studies, funded by the U.S. Department of Education, reveal the games lead to measurable progress in both test scores and student motivation to learn math. For example, a school in Tempe, Ariz., saw a 15 percent increase in math scores after just two-and-a-half hours of game play.
Launched in June 2011 at ISTE, Sokikom’s math social learning game has already been awarded an Association of Educational Publishers’ Distinguished Achievement Award, a Best Educational Software Award (BESSIE) from ComputED Gazette and has been named to Dr. Toy’s list of Best Vacation Children’s Products. In addition, the company was named the Best Educational Gaming and Adaptive Learning Company at the National Education Innovation Summit, one of 2011’s Most Innovative Internet/Social Networking companies by TiE50 and earned a 2011 Success Award from the Arizona Small Business Development Network for contributions to the Arizona economy.
For more information about Sokikom, visit http://www.Sokikom.com, become a fan on Facebook at http://www.facebook.com/Sokikom or follow on Twitter at http://twitter.com/Sokikom. Or learn more about how online games are helping children develop a love of math and build their math abilities on Sokikom’s blog at https://www.sokikom.com/blog/.
Founded in 2008, Chandler, Ariz.-based Sokikom is an award-winning developer of math social learning games designed to motivate elementary school students in grades 1-6. Rooted in the nationally recognized standards of the National Council of Teachers of Mathematics Curriculum Focal Points for Grades 1-8 and the new Common Core State Standards for Mathematics, Sokikom is focused on four core tenets: provide social learning where kids help kids learn math; adapt to individual students’ needs and learning styles; encourage positive and safe competitive game-play that leads to measurable improvements; and connect school and home to allow for continuous web-based learning.