U.S. Schools Unprepared for Digital Learning

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Nationwide Survey by JogNog.com Reveals that Teachers Want and Need Digital Learning Tools, but Schools are Unprepared to Support Them.

iPads and computers in the classroom are common topics in the news these days. To find out how the hype meets reality, JogNog.com went straight to the source and asked 150 teachers what their challenges were and how the new field of “digital learning” could help them. The research results revealed that student motivation is the greatest challenge for teachers, but they also believe video games can be excellent tools to motivate students to learn.

Teachers are ready to use digital learning technologies, as 93% of teachers would assign online games in class if the subject matter matched their curriculum. The problem is that 67% of teachers – both in public schools and supposedly computer-ready private schools – feel that their schools have too few computers or tablets for their students to use digital learning tools effectively.

Other key observations from the research:

  • Digital learning is in its infancy. 35% of teachers do not use any digital learning tools. Despite the proliferation of products and services, no single tool garnered the interest of more than 25% of the teachers surveyed.
  • Motivating students is the number one challenge for more than 50% of teachers, followed closely by dealing with behavioral problems.
  • 44% of teachers spend more than two hours each week preparing for standardized tests, with 12% spending more than six hours per week.
  • Teachers see broad applicability for digital learning across all subjects, with math as the clear favorite, followed closely by science, history and English.

“Our research shows that teachers need digital learning tools – and students like them as well - but everyone is constrained by the limitations of available technology in their schools,” said Stephen Smith, CEO of JogNog.com. “Despite this current challenge, we believe it will only be a few years before most schools migrate from paper textbooks to tablets and smartphones for interactive, digital learning.”

A research report on the results of the survey is available online at no cost at http://www.JogNog.com/news/digitallearningsurvey2012.pdf.

About JogNog
JogNog provides competitive learning games that motivate kids to learn in an engaging and fun way. Specifically designed to meet teachers’ needs to address standard curriculum for grades 2 through 12, JogNog uses the latest in educational research to create competitive learning games that motivate and engage students. For more information about JogNog, visit http://www.JogNog.com.

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Paul Buta

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