San Francisco, CA (PRWEB) June 20, 2012
WHAT: FORA.tv, the leading online destination for video programs from the world’s best conferences and events, will broadcast the live stream of Gamification Summit 2012 on Wednesday, June 20th and Thursday, June 21st. GSummit is the only conference that brings together leading thinkers in the gamification, loyalty and behavioral engineering space. Sessions are focused on how the power of engaging design can drive unprecedented engagement with customers, employees and stakeholders.
This year featured speakers include industry leaders Dave Anderson of United Airlines, JP Rangaswami, CSO of Salesforce, Dan Porter, CEO of OMGPOP (and designer of Draw Something), Adeo Ressi, CEO of The Founder Institute and nearly 50 others from Google, Cisco, NBC, Oracle, Microsoft, eBay, JD Power, Ogilvy, Mozilla and more.
WHEN: Wednesday, June 20th from 9:00 am PT to 6:00 pm PT, and Thursday, June 21st from 9:00 am PT to 4:00 pm PT.
WHERE: Sessions from Gamification Summit 2012 will be streamed live at gsummit.fora.tv. Following the live events FORA.tv will offer all the sessions on-demand.
FORA.tv is the leading online destination for video programs from the world's best conferences and events. With more than 10,000 free and fee-based videos and its iPad "Conference Channel" app, FORA.tv has the web's largest collection of programs that feature the people, issues, and ideas changing the world. FORA.tv helps hundreds of organizations including the Aspen Institute, the Economist, the New York Public Library, and Wired expand the audience for their events. FORA.tv has been named a Top 50 Web Site by TIME, and a Top Education Site by The Telegraph. FORA.tv is funded by a select group of investors led by William R. Hearst III and is based in San Francisco. For more information, visit http://fora.tv.
ABOUT GAMIFICATION CO
Gamification Co is the only transmedia company exclusively dedicated to Engagement Science and Gamification. The group publishes the Gamification Blog and related books, organizes the Gamification Summit & Workshops and provides consulting expertise to facilitate this burgeoning industry. Gamification is the use of game thinking and game mechanics to solve problems and engage audiences, and its power is radically reshaping industries from marketing to HR, education to health care, improving lives, solving problems and generating unprecedented growth. Gartner Group forecasts that Gamification will be used by 70% of the Global 2000 by 2015, spending over $2Bn on related products, services and technologies according to M2 Research. For more information on Gamification Co and how to leverage the power of game mechanics, visit http://Gamification.Co.