Pleasantville, NY (PRWEB) June 29, 2012
KenKen® math and logic puzzles are more than just an addictive hobby for millions worldwide. KenKen is a “go to“ tool for teachers seeking to improve students logical reasoning in an engaging way. Over 25,000 educators from all over the globe were just surveyed for their opinions on KenKen in the classroom. Survey says: 95% of teachers strongly believe KenKen is a beneficial tool for teaching.
KenKen® logic puzzles were first invented in Japan by Tetsuya Miyamoto, promoted as “Kashikoku Naru Puzzle” or the "Makes You Smarter" puzzle. With the main goal to improve students’ cognitive abilities in mind, he developed a brain stimulating exercise that would be understandable, fun and challenging for students of all levels. Today, Mr. Miyomoto’s classroom vision seems to have become a reality.
And the love for KenKen doesn’t stop there. Results also show more than 91% of students look forward to playing KenKen in the classroom. Perhaps the intense love for KenKen puzzles is due to its universality with an array of difficulty levels and no language, gender or age requirements. The possibilities, or “Puzzlebilities”, are unlimited. Students can easily access KenKen puzzles on the KenKen Premium Edition app for the iPhone/iPad and can also be played for free at http://www.KenKen.com.
KenKen really is The Puzzle that Makes You Smarter. 92% of surveyed educators indicate KenKen improves logical thinking and 84% claim KenKen improves problem-solving skills for students. Many others comment on the ability KenKen has to naturally raise scores. “We use KenKens to strengthen our students math skills and this has been our first year using them along with other math to increase state scores with our middle school students ---it has proven to be hugely successful.”
It's no wonder the puzzle is now used to teach Common Core mathematical processes and is prominently featured on the National Council of Teachers of Mathematics' Illuminations website. NCTM is the world's largest organization devoted to math education.
Nextoy LLC was founded in 1981 by Robert Fuhrer. For more than 30 years, Nextoy has been connecting original toy and game ideas with the people who market them. Nextoy acquired the worldwide rights for KenKen in 2007 and serves as product placement specialists in the fields of toys and games, publishing, gifts and novelties. Nextoy, LLC clients include: Hasbro, Mattel, SpinMaster, The Sharper Image, Uncle Milton Industries, Crayola, Bandai Japan, Irwin Toy, Basic Fun, St. Martin's Press, HarperCollins, Capcom, Goliath Games, Seven Footer Press and Winning Moves Games.