JogNog’s American Science Challenge Motivates Students to Improve Standardized Test Scores

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Game-Based Learning Platform Proves Effective in Saving Teachers Time

Teachers today are struggling to keep students motivated to study, especially for topics covered in standardized tests. They also find that preparing for such tests during class can take valuable time away from teaching creative problem solving and higher order thinking skills. Last year, JogNog, in partnership with regional leaders of the Boston-based Museum of Science National Center for Technological Literacy, initiated the American Science Challenge (ASC) specifically to address these problems. The ASC provides teachers with a video game that enables students to master science, technology and engineering concepts from a standard curriculum while having fun competing with their friends. It also saves teachers time by quickly informing them of problem areas confronted by their students and providing pre-packaged content that their students can finish at home or in self-paced study rather than during class.

A new white paper, available for free at http://www.JogNog.com/Documents/ASCWhitePaper2012.pdf, illustrates how the first year of the ASC was able to motivate more than 1,000 Massachusetts 8th graders to review and answer more than 150,000 questions related to the Massachusetts Comprehensive Assessment System (MCAS). The paper discusses the key success factors for game-based learning for elementary and middle school students, as well as planned changes to the program for the 2012-2013 school year. As common core standards are developed and later adopted across the country for science, technology and engineering education, the ASC will expand nationwide.

Participating teachers were excited not only about the educational content of the ASC, but also the level of student interest. “I saw some amazing student engagement with JogNog,” noted Kelly Graveson, K-12 Science Team Chair for Douglas Public Schools. “JogNog is a valuable program that motivates students to prepare for state-mandated tests, and it enhances my ability to teach targeted concepts.”

In a groundbreaking effort, JogNog also conducted a pilot program that implemented recent academic research on intrinsic rewards and created a specialized JogNog video game called “Ace That Test.” The new game explained to students why state mandated tests matter to them and how basic test-taking skills will help them succeed. “We can’t imagine any cause more worthy of our efforts than to assist teachers in motivating the passion of students for science, technology and engineering,” noted Stephen Smith, CEO and co-founder of JogNog.com. “We seek to provide educational technology that makes the average teacher’s day simpler, easier and filled with more free time to focus on educational enrichment for students.”

The JogNog game is available online through any web browser, as well as on most mobile platforms, including the iPhone, the iPad, Android devices, the Kindle Fire and Windows phones. Both the apps and the website include free content for a wide variety of grade levels and subject areas, along with in-depth quizzes based on state standards with fees starting at 99 cents.

Teachers can register their own classrooms to compete in the American Science Challenge during the 2012-2013 school year at http://www.JogNog.com/ASC.

About JogNog
JogNog provides competitive learning games that motivate kids to learn in an engaging and fun way. Specifically designed to meet teachers’ needs to address standard curricula for grades 2 through 12, JogNog uses the latest in educational research to create competitive learning games that motivate and engage students. For more information about JogNog, visit http://www.JogNog.com.

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Paul Buta
JogNog
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