Swords and Sorcery–Underworld has come a long way since its first edition, evolving into a full-blown RPG that incorporates high-definition visuals, exciting mechanics and engaging plot and characters.
Paris, France (PRWEB) September 13, 2012
OlderBytes has announced the release next week of the highly anticipated Gold Edition of the first-person, party-based, role-playing game Swords and Sorcery–Underworld, which has gained a wide following of RPG fans who appreciate its loyalty to 1980s-style dungeon crawler games.
“Swords and Sorcery–Underworld has come a long way since its first edition, evolving into a full-blown RPG that incorporates high-definition visuals, exciting mechanics and engaging plot and characters,” said Charles Clerc, lead designer and programmer of the Swords and Sorcery series. “I’m proud to introduce the Gold Edition – the final edition of Swords and Sorcery – to our tried and true fans and to new players seeking a very true-to-the-roots role-playing experience.”
Swords and Sorcery–Underworld Gold will be released for Windows-based computers. Clerc said that announcements will be made soon about the game’s sequel, which is well underway in development.
The Gold Edition features extensive additions of new content, enhanced graphics and interface and new combat rules and tactical options that heighten the challenge, complexity and unpredictability of the game’s action compared to earlier editions.
The Gold Edition is available for purchase at http://www.olderbytes.com, which includes a video trailer of the new release.
About Swords and Sorcery–Underworld Gold
In Swords and Sorcery–Underworld Gold, players create a party of six adventurers who combine their strengths to achieve victory in battle, defy obstacles and ultimately discover and destroy the root of a rising evil that traps the entire population within the city walls. The answer to victory lies deep below in the Underworld.
Inspired by his childhood role-playing experiences, OlderBytes founder Charles Clerc set out in 2005 with a vision to create computer-based role-playing games “like they were way back then” in the 1980s. He started with Swords and Sorcery–Peregrine’s Song, developing nine iterations before setting out on the sequel, Swords and Sorcery–Underworld, which is now on its eighth and final release.