Los Angeles, CA (PRWEB) December 28, 2012
WhoHasTheRemote.com is constantly exploring the latest family games, from backyard sports to Xbox titles. Currently, a debate is underway about the effects of computerized games. Some parents have voiced concerns about the violence in certain games, while others worry about the addictive nature of virtual consoles.
In decades past, toys and games were designed to spur the creative and intellectual capacities of children. Through Legos and Monopoly, kids would develop interests in such lucrative fields as architecture and finance. While there is nothing wrong with more escapist recreations, parents have reason to question the influence of games that are realistic and violent.
Parents are also concerned about kids becoming addicted to games on Xbox and PlayStation. The virtual, interactive nature of gaming consoles provides a much greater sensory overload than traditional games and toys. Some parents fear that their kids might lose sight of all other interests if given a gaming console as a Christmas or birthday gift.
WhoHasTheRemote.com's analysis is, "The fact of the matter is that gaming consoles are here to stay. If kids are denied exposure to such games at home, they'll likely gain exposure through friends and classmates. While certain contents are not appropriate for children under certain ages, most games are sold with ratings and warning stickers. It is therefore best for parents to allow their children to enjoy these types of games while taking standard discretionary measures."
Much like how parents limit the amounts of hours and types of programs that kids are allowed to watch on dish network channels, the same rules can easily be applied to gaming consoles.
WhoHasTheRemote.com hopes that all children have the chance to enjoy the thrills of modern gaming, but the site also encourages standard parental discretion with such activities.
WhoHasTheRemote.com seeks to generate discussions on various home-based, family-oriented activities, including games, crafts and TV consumption.