Cloud Gaming Europe is the only conference that brings together all the major players to help build profitable partnerships and effective cloud gaming strategies
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(PRWEB) January 15, 2013
Video Games Intelligence: The cloud continues to change the way games are developed, distributed and monetised around the world. According to market forecasts, playing games on the cloud will make a significant impact on the industry with revenues potentially hitting over 6 per cent of the market by 2017 (equal to $4bln).
But there are many unanswered questions, including how best to engage and monetise players, and whether or not the technology for “seamless” gaming is actually out there?
To help move the industry forward, Video Games Intelligence brings you Cloud Gaming Europe, February 21-22, now including the views of senior representatives from Big Fish Games.
Cloud Gaming Europe is the only conference that brings together all the major players to help build profitable partnerships and effective cloud gaming strategies, including:
Industry visionaries: Peter Molyneux, Guillaume Rambourg and Ian Livingstone
Publishers: SEGA, Square Enix, Konami, T5, Namco Bandai
Cloud Platforms: G-Cluster, Transgaming, Playcast
Telecoms: Orange, Virgin Media, Deutsche Telekom
George Kiley, Director, Video Games Intelligence says: “This conference provides invaluable insight on the arrival of “seamless” gaming, and perspectives on where the market is heading from both the games-side and telecom-side.”
Now in its fifth instalment, Cloud Gaming Europe is the must attend event in 2013. Having sold out every year to date year, early booking is strongly advised. Book your place online now:
For more information contact George Kiley at gkiley (at) fcbusinessintelligence (dot) com, or Tel: +44 (0) 207 3757545