Skoolbo helps me the most with providing my students with content and practice customized to a level that is not too easy and just challenging enough to allow them to make progress through the game.
Singapore (PRWEB) June 01, 2013
Children from all over the world have correctly answered more than 20 million questions on Skoolbo, the world's largest educational game. Skoolbo is designed to engage 4 to 10 year olds in mastering essential reading and mathematics skills.
Adrienne Unertl, a teacher at Clark Elementary School, Wyoming, USA, said: "Skoolbo complements our school’s curriculum because it is common core based, and gives us another format to reach students. My quote for Skoolbo is “Learning has become social again.” That is what I tell teachers when they ask why the kids like it so much. I love this because in an hour my kids answer anywhere from 300-500 questions."
Adrienne uses Skoolbo in the before-school intervention program as well as the afterschool enrichment program. She has noticed that her students have been much more motivated to learn and their confidence level has improved. They also discuss what they have learned or worked on Skoolbo during their sessions as they walk out the door. Many parents also have installed the application on their home computers and iPads for their children.
Meanwhile, Paul Hobson, a teacher at King-Chávez Arts Academy, San Diego, CA, USA, utilizes Skoolbo with a reading intervention group; his whole class as an early finisher; and an afterschool academic club. One highlight in his classroom is a student who was in his reading club since the beginning of the year. His initial level score from Accelerated Reader was a 2.2 (2nd grade 2nd month of school). His most recent reading level assessed in February was a 4.0 (4th grade), which was almost two years growth in six months.
Paul said: “Skoolbo helps me the most with providing my students with content and practice customized to a level that is not too easy and just challenging enough to allow them to make progress through the game. One of the main challenges a teacher faces is providing differentiation to their struggling students and their advanced students. Skoolbo allows my students to work at a pace and challenge that is most appropriate for them.”
Skoolbo is tracking an average improvement rate of 12.66% after only 10 games.
In mid June, Skoolbo 2.0 will be released, which will include a browser version for students to play on the web and the ability for parents and teachers to set curriculum. Skoolbo is also available in iOS, Android, Win8, PC and Mac.
Skoolbo is a team of educators and developers committed to creating innovative and accessible educational games for both developed and developing countries. The company believes that technology can drastically improve learning outcomes for children by recognising and harnessing the way children learn.
Skoolbo’s eLearning programs focus on improving foundation literacy and numeracy skills. Skoolbo Core Skills is the world’s largest educational game to help children master essential reading and mathematics skills and best of all, it is free.
For more information, please visit http://www.skoolbo.com